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{{Quote|text=Wii would like to play.|character=Official Nintendo Wii slogan}}
 
{{Quote|text=Wii would like to play.|character=Official Nintendo Wii slogan}}
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The '''Wii''' is a home video game console developed by Nintendo, notable for it's inclusion of motion controls via the controller, known as the Wii Remote or Wiimote. It first released in 2006 and went on to become the best-selling home console of the seventh generation, despite being the least powerful. Just one [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life game]] ever released for it, which was criticized for the use of the Wiimote's IR pointer to draw, but was praised in other aspects. The system would be succeeded by the Wii U in 2012, and eventually discontinued the following year - although the system's immense popularity meant it didn't receive it's last game until July 2020.
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The '''Wii''' is a home video game console developed by Nintendo, notable for it's inclusion of motion controls via the controller, known as the Wii Remote or Wiimote. It first released in 2006 and went on to become the best-selling home console of the seventh generation, despite being the least powerful. Just one [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life game]] ever released for it, which was criticized for the use of the Wiimote's IR pointer to draw, but was praised in other aspects.
    
=={{Icon|Book}} History==
 
=={{Icon|Book}} History==
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Conceptual development on Nintendo's seventh-generation console began in 2001, the same year its predecessor the [[:wikipedia:GameCube|GameCube]] released. Initially codenamed "GameCube Next" and eventually "Nintendo Revolution", Nintendo aimed not to expand their reach with the system power-wise, but gameplay-wise. When Satoru Iwata became Nintendo CEO in 2002, he expressed a desire to venture into markets Nintendo hasn't been as successful in. He directed Genyo Takeda to form a more accessible marketing strategy in 2003, targeting a more casual gaming audience. The system's famous motion controls were born as a result of a partnership between Nintendo and Gyration Inc., a manufacturer of wireless computer mice who had motion-sensing patents in place. Other prioritized features decided early on include online gaming via Nintendo Wi-Fi Connection (WFC) and backwards compatibility with the GameCube, with the latter feature resulting in a similar GPU level.
 
Conceptual development on Nintendo's seventh-generation console began in 2001, the same year its predecessor the [[:wikipedia:GameCube|GameCube]] released. Initially codenamed "GameCube Next" and eventually "Nintendo Revolution", Nintendo aimed not to expand their reach with the system power-wise, but gameplay-wise. When Satoru Iwata became Nintendo CEO in 2002, he expressed a desire to venture into markets Nintendo hasn't been as successful in. He directed Genyo Takeda to form a more accessible marketing strategy in 2003, targeting a more casual gaming audience. The system's famous motion controls were born as a result of a partnership between Nintendo and Gyration Inc., a manufacturer of wireless computer mice who had motion-sensing patents in place. Other prioritized features decided early on include online gaming via Nintendo Wi-Fi Connection (WFC) and backwards compatibility with the GameCube, with the latter feature resulting in a similar GPU level.
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The system - given it's final name the Wii in April 2006 - was officially released on November 19th of that year in North America, with the Japanese and PAL launches occurring the following December. Nintendo's effective marketing campaign resulted in the system becoming a monumental success almost instantly, eventually becoming the best-selling console of its generation at 101.63M shipped units. Much like their handheld of that era, the [[Nintendo DS]], the Wii was seen as a revolution for its controls, accessibility and unique gameplay opportunities. While many of the first- and third-party titles released for the system were acclaimed, the primary focus on more casual audiences resulted in many developers choosing to produce lesser-quality work en masse, commonly regarded as shovelware. That didn't prevent the system from having a long-lasting life, however; while discontinued in 2013, it kept getting new games in development until the release of [[:wikipedia:Shakedown: Hawaii|Shakedown: Hawaii]] in 2020.
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The system - given it's final name the Wii in April 2006 - was officially released on November 19th of that year in North America, with the Japanese and PAL launches occurring the following December. Nintendo's effective marketing campaign resulted in the system becoming a monumental success almost instantly, eventually becoming the best-selling console of its generation at 101.63M shipped units. Much like their handheld of that era, the [[Nintendo DS]], the Wii was seen as a revolution for its controls, accessibility and unique gameplay opportunities. While many of the first- and third-party titles released for the system were acclaimed, the primary focus on more casual audiences resulted in many developers choosing to produce lesser-quality work en masse, commonly regarded as shovelware. That didn't prevent the system from having a long-lasting life, however; while succeeded by the [[:wikipedia:Wii U|Wii U]] in 2012 and discontinued in the following year, it kept getting new games in development until the release of [[:wikipedia:Shakedown: Hawaii|Shakedown: Hawaii]] in 2020.
    
===Development of Drawn to Life: The Next Chapter===
 
===Development of Drawn to Life: The Next Chapter===
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