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JumpStream was the second Digital Continue game released in 2018, developed in only four months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.
 
JumpStream was the second Digital Continue game released in 2018, developed in only four months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.
 
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After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and a Steam version coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and was developed in three phases.<ref>[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]</ref> The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled "Metrovania" in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.<br><br>
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After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and both Steam and Atari VCS versions coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and was developed in three phases.<ref>[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]</ref> The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled "Metrovania" in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.<br><br>
    
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled "Brawler" internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.
 
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled "Brawler" internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.
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Tringali has expressed interest in [[Nintendo Switch]] remakes of the two games he helped develop at 5th Cell, along with an expansive sequel to Two Realms. These projects were dependent on the critical and commercial reception of the game, so their development remains uncertain.<ref>[https://nintendoeverything.com/drawn-to-life-two-realms-interview-505-games-digital-continue/ Drawn to Life: Two Realms dev on how the game came to be, series’ future, more]</ref> 505 Games would end up removing Two Realms' page from their website, and the game would be wiped from their list of games entirely in December 2024 with no explanation.
 
Tringali has expressed interest in [[Nintendo Switch]] remakes of the two games he helped develop at 5th Cell, along with an expansive sequel to Two Realms. These projects were dependent on the critical and commercial reception of the game, so their development remains uncertain.<ref>[https://nintendoeverything.com/drawn-to-life-two-realms-interview-505-games-digital-continue/ Drawn to Life: Two Realms dev on how the game came to be, series’ future, more]</ref> 505 Games would end up removing Two Realms' page from their website, and the game would be wiped from their list of games entirely in December 2024 with no explanation.
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Following SuperMash's Steam release in 2021, the company has not made any new releases and remains dormant, with a sole update for Lock's Quest's [[Google Play]] port releasing since. Tringali and Venugopal are confirmed to remain at Digital Continue, though Pavlock had left the studio to join [[:wikipedia:Epic Games|Epic Games]] as a product designer.
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Following SuperMash's Steam release in 2021, the company had only made further releases via the mobile ports of Lock's Quest, both through an update and its Crunchyroll re-release. Bobby Pavlock would eventually the studio in 2023 to join [[:wikipedia:Epic Games|Epic Games]] as a product designer, where he still resides today. According to 5th Cell staff on the ''Broke Wizards'' Discord, the entire staff of Digital Continue who migrated from 5th Cell are now back at the company; Tringali, Venugopal and Franco are also among those listed in the game's credits.
    
=={{Icon|Button}} All Games==
 
=={{Icon|Button}} All Games==
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