Changes

From Drawn to Life Wiki
4 bytes removed ,  17:55, 15 December 2020
no edit summary
Line 18: Line 18:     
   this.autoStart = true;          // Whether the snow should start automatically or not.
 
   this.autoStart = true;          // Whether the snow should start automatically or not.
−
   this.excludeMobile = false;      // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
+
   this.excludeMobile = true;      // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
 
   this.flakesMax = 128;          // Limit total amount of snow made (falling + sticking)
 
   this.flakesMax = 128;          // Limit total amount of snow made (falling + sticking)
 
   this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
 
   this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
Line 29: Line 29:  
   this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
 
   this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
 
   this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
 
   this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
−
   this.snowStick = false;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
+
   this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
 
   this.targetElement = null;      // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference
 
   this.targetElement = null;      // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference
 
   this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
 
   this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
 
   this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
 
   this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
−
   this.usePositionFixed = true;  // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported
+
   this.usePositionFixed = false;  // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported
 
   this.usePixelPosition = false;  // Whether to use pixel values for snow top/left vs. percentages. Auto-enabled if body is position:relative or targetElement is specified.
 
   this.usePixelPosition = false;  // Whether to use pixel values for snow top/left vs. percentages. Auto-enabled if body is position:relative or targetElement is specified.
   Line 45: Line 45:  
   this.vMaxX = 5;                // Maximum X velocity range for snow
 
   this.vMaxX = 5;                // Maximum X velocity range for snow
 
   this.vMaxY = 4;                // Maximum Y velocity range for snow
 
   this.vMaxY = 4;                // Maximum Y velocity range for snow
−
   this.zIndex = 7000;                // CSS stacking order applied to each snowflake
+
   this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
   // --- "No user-serviceable parts inside" past this point, yadda yadda ---
 
   // --- "No user-serviceable parts inside" past this point, yadda yadda ---