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Created page with "{{Quality}} __TOC__ ==Characters== ===Heathern=== {{UnusedImage|image=<tabber> |-|Idle▾={{#tag:tabber| {{!}}-{{!}}Front=File:Heathern_idle_down.gif {{!}}-{{!}}Back=Fi..."
{{Quality}}
__TOC__

==Characters==
===Heathern===
{{UnusedImage|image=<tabber>
|-|Idle▾={{#tag:tabber|
{{!}}-{{!}}Front=[[File:Heathern_idle_down.gif]]
{{!}}-{{!}}Back=[[File:Heathern_idle_up.gif]]
}}
|-|Walk▾={{#tag:tabber|
{{!}}-{{!}}Front=[[File:Heathern_walk_down.gif]]
{{!}}-{{!}}Back=[[File:Heathern_walk_up.gif]]
}}
|-|Celebrate=[[File:Heathern_celebrate.gif]]
|-|Surprised=[[File:Heathern_surprised.gif]]
|-|Happy=[[File:Heathern_happy.gif]]
|-|Sad=[[File:Heathern_sad.gif]]
|-|Angry=[[File:Heathern_angry.gif]]
|-|Thinking=[[File:Heathern_thinking.gif]]
</tabber>
}}

In the game's files, a full sprite sheet can be found for [[Heather]]'s [[Raposa]] form, called "Heathern" internally. There are also strings of text related to Heathern and a possible Mind Level she could've had.

{{ScrollBox
|width=auto
|content=
{{Quote
|text=I don't remember much of what happened before...|character=Heathern's Early Game Dialogue
}}
{{Quote
|text=So I was half shadow... How did that work?|character=Heathern's Early Mid-Game Dialogue
}}
{{Quote
|text=Glad to know I'm safe from shadows, thanks to you.|character=Heathern's Post-Game Dialogue
}}
{{Quote
|text=I wish I could go on an adventure sometime...|character=Heathern's Pre-Level Dialogue
}}
{{Quote
|text=Hey! Are you looking for a new adventure?|character=Heathern's Level Victory Dialogue
}}
{{Quote
|text=I bet if I had an adventure, I'd just mess it up anyway...|character=Heathern's Level Failure Dialogue
}}
}}

{{BR|Clear}}
====Mind Level====
{{UnusedImage|image=[[File:HeathernLevel.png|250px]]}}

Heathern's mind level would've been called '''Practical Prankster''', and the intro and end text for the level would have been as follows:

{{Quote
|text=Heathern is trying to come up with a good prank to play on Jowee. Help her out!|character=Practical Prankster Intro Text
}}
{{Quote
|text=One delicious looking plastic Banya Scone coming up!|character=Practical Prankster End Text
}}

It would have been a simple platforming level, although the required enemies and how many toys would've been given to the player are currently unknown.

===Rocko===
{{UnusedImage|image=[[File:ComingSoon.png]]}}

[[Rocko]], an NPC from [[Lavasteam]] in [[Drawn to Life: The Next Chapter]], has strings of dialogue found in the game's code. It is as follows:

{{ScrollBox
|width=auto
|content=
{{Quote
|text=Where is my lunchbox?|character=Rocko's Early Game Dialogue
}}
{{Quote
|text=I designed my own custom lunchbox!|character=Rocko's Early Mid-Game Dialogue
}}
{{Quote
|text=Next up, how to fit my entire lunch inside of this box...|character=Rocko's Post-Game Dialogue
}}
}}

Rocko does not have unique level text or a programmed level.

===Chris Richards===
{{UnusedImage|image=[[File:ComingSoon.png]]}}

Chris Richards is the name of an unused, [[Human]] NPC found in the code of Two Realms. There is no dialogue or level associated with him. It is possible that he would've been a nod towards [[Drawn to Life]] cover artist [https://www.youtube.com/channel/UCx1oNbpQ9SuSYJoOrhEHlQw Christian Richardson], although this is not confirmed.

{{BR|Clear}}

==Enemies==
===Teeter===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}}

Teeter is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It was first seen on the leaked cover art for the game, although does not appear in the game itself. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, Teeter being one of them. According to him, the reason Teeter was cut is due to the way other enemies interacted with it. As shown in the animation, it is most likely that Teeter would've acted as a seesaw.

In the game's code, a toy description for Teeter can be found, reading:

{{Quote
|text=Lifting big time!|character=Toy Description
}}

===Hoop===
{{UnusedImage|image=[[File:Icon_Hoop.png|100px]]}}

Hoop is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads:

{{Quote
|text=Wants to see everyone succeed and gives points when toys pass through it.|character=Toy Description
}}

===Seeker===
{{UnusedImage|image=[[File:Icon_Seeker.png|100px]]}}

Seeker is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a homing missile, blowing up when it hit the [[Hero]]. The toy description for Seeker reads:
{{Quote
|text=Has a hard time getting a hug because it always explodes afterwards.|character=Toy Description
}}

===Leapling===
{{UnusedImage|image=[[File:Icon_Leapling.png|100px]]}}

Leapling is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a moving platform that the [[Hero]] could stand on to travel over and around obstacles. The toy description for Leapling reads:
{{Quote
|text=Obstacle in the way? Leap over it!|character=Toy Description
}}

===Lizard===
{{UnusedImage|image=[[File:Icon_Lizard.png|100px]]}}

Lizard is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have used it's tounge to grab anything that crossed through its field of view. This likely would've included crates, other enemies, and possibly even the [[Hero]]. The toy description for Leapling reads:
{{Quote
|text=Uses its tongue to catch food. Also to catch everything else.|character=Toy Description
}}

===Dodger===
{{UnusedImage|image=[[File:Icon_Dodger.png|100px]]}}

Dodger is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned. In the game's code, a toy description for Dodger can be found, reading:

{{Quote
|text=A former acrobat who is afraid of heights and ledges.|character=Toy Description
}}

===Ice Doot===
{{UnusedImage|image=[[File:Icon_Doot_Ice.png|100px]]}}

The Ice Doot is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it would have functioned similar to the [[Wind Doot]], but instead of blowing things away, it would've frozen them solid. The toy description for the Ice Doot reads:

{{Quote
|text=Also has strong feelings about personal space, but in a freezing you solid kind of way.|character=Toy Description
}}

===Inflatable Hero===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Inflatable_Hero.png|100px]]|-|In Action=[[File:Inflatable Hero.gif]]</tabber>}}

The Inflatable Hero is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, the Inflatable Hero being one of them. Unlike Teeter, no reason was given for why this enemy was cut. According to it's name and its description, it's likely that the Inflatable Hero would've acted as a decoy, drawing enemies to it, rather than the [[Hero]] themself.

The toy description for the Inflatable Hero reads:

{{Quote
|text=Honestly, it's rather remarkable that they will fall for this one.|character=Toy Description
}}

===Decoy===
{{UnusedImage|image=[[File:Icon_Decoy.png|100px]]}}

Decoy is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have been another diversion enemy, similar to the Inflatable Hero. The toy description for Decoy reads:

{{Quote
|text=A tasty treat to distract your enemies. To be clear, you definitely should NOT eat it.|character=Toy Description
}}

===Haunt===
{{UnusedImage|image=[[File:Icon_Haunt.png|100px]]}}

Haunt is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it would have come out of a house to attack the [[Hero]] if they stood on it for too long. The toy description for Haunt reads:

{{Quote
|text=Will come out and bug you if you stand on his home.|character=Toy Description
}}

===SuperRapo===
{{UnusedImage|image=[[File:Icon_SuperRapo.png|100px]]}}

SuperRapo is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although we know it can climb walls and fly. In the game's code, a toy description for SuperRapo can be found, reading:

{{Quote
|text=Here to stop imagination crimes with wall climbing and flying and super hero stuff.|character=Toy Description
}}

===HoverHearth===
{{UnusedImage|image=[[File:Icon_HoverHearth.png|100px]]}}

HoverHearth is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have spilled hot food on the [[Hero]] when the Hero walked under them. The toy description for HoverHearth reads:

{{Quote
|text=Is cooking something very hot and wants to make sure you get a taste by covering you in it.|character=Toy Description
}}

===Chimera===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Chimera.png|100px]]|-|Sprite=[[File:chimera_base.png]]</tabber>}}

Chimera is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although it's possible that it may have had more than one form, as an image named "chimera_base" can be found in the game's files. In the game's code, a toy description for Chimera can be found, reading:

{{Quote
|text=A 3 in 1 deal of elemental power.|character=Toy Description
}}

==Locations==
[[File:ComingSoon.png|center]]

==Misc.==
[[File:ComingSoon.png|center]]

==2017 Pitch==
[[File:ComingSoon.png|center]]
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