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49 bytes added ,  17:29, 29 December 2020
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{{Infobox/Enemy
 
{{Infobox/Enemy
 
|name=Spikes
 
|name=Spikes
|image=
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|image=<tabber>
{{SubTab/Spikes
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|-|On=[[File:SpikesInfoBox.png|center]]
|SpikeOn=[[File:SpikesInfoBox.png|center]]}}
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|-|On/Off=[[File:SpikesInfoBox.gif|center]]
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|-|Off=[[File:SpikesInfoBox2.png|center]]
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</tabber>
 
|species=None<br>(Spikes)
 
|species=None<br>(Spikes)
 
|variant=Spikes
 
|variant=Spikes
 
|health=Invincible
 
|health=Invincible
 
|attack=Contact <br>(Instant Death)
 
|attack=Contact <br>(Instant Death)
|levels=[[Techno Spires]]
   
|drops=N/A
 
|drops=N/A
 
|games={{Icon|TNC}}
 
|games={{Icon|TNC}}
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'''Spikes '''are a deadly obstacle found exclusively in the DS version of ''[[Drawn to Life: The Next Chapter]]''.
 
'''Spikes '''are a deadly obstacle found exclusively in the DS version of ''[[Drawn to Life: The Next Chapter]]''.
   −
They are mostly seen in [[Action Drawing]] segments and will cause [[Hero|The Hero]] to reset the mini-stage when contact is made with them. Lives, or health, will not be lost during Action Drawing levels and will merely cause The Hero to restart the segment.  
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They are mostly seen in [[Action Drawing]] segments and will cause the [[Hero]] to reset the mini-stage when contact is made with them. Lives, or health, will not be lost during Action Drawing levels and will merely cause The Hero to restart the segment.  
    
Outside Action Drawing segments, spikes will instantly kill The Hero, even at full health, making them restart from the latest "check point".
 
Outside Action Drawing segments, spikes will instantly kill The Hero, even at full health, making them restart from the latest "check point".
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** The same jars also control [[Switch Activated Platform]]s.
 
** The same jars also control [[Switch Activated Platform]]s.
 
* [[Techno Spires]] is the first level where spikes are used outside [[Action Drawing]] segments.
 
* [[Techno Spires]] is the first level where spikes are used outside [[Action Drawing]] segments.
* Spikes can face any direction (except diagonal).  
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* Spikes can face any, non-diagonal, direction.  
    
=={{Icon|PaintingIcon}} Media ==
 
=={{Icon|PaintingIcon}} Media ==
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