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{{Disambig|the character named [[Spike]]}}
   
{{Infobox/Enemy
 
{{Infobox/Enemy
 
|name=Spikes
 
|name=Spikes
 
|image=<tabber>
 
|image=<tabber>
|-|On=[[File:SpikesInfoBox.png|center]]
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|-|Drawn to Life: The Next Chapter▾=
|-|Moving=[[File:SpikesInfoBox.gif|center]]
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{{#tag:tabber|
|-|Off=[[File:SpikesInfoBox2.png|center]]
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{{!}}-{{!}}On=[[File:SpikesInfoBox.png|center]]
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{{!}}-{{!}}Moving▾={{#tag:tabber|
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{{!}}-{{!}}Turning On=[[File:SpikesInfoBox2.gif|center]]
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{{!}}-{{!}}Turning Off=[[File:SpikesInfoBox.gif|center]]
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}}
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{{!}}-{{!}}Off=[[File:SpikesInfoBox2.png|center]]
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}}
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|-|Drawn to Life: Two Realms▾=
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{{#tag:tabber|
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{{!}}-{{!}}Type 1=[[File:Spikes_TR.gif|center]]
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{{!}}-{{!}}Type 2=[[File:Spikes_TR_2.png|center]]
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}}
 
</tabber>
 
</tabber>
|species=None<br>(Spikes)
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|species=N/A
 
|variant=Spikes
 
|variant=Spikes
 
|health=Invincible
 
|health=Invincible
|attack=Contact <br>(Instant Death)
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|attack=Contact<br>Instant Death
 
|drops=N/A
 
|drops=N/A
|games={{Icon|TNC}}
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|games={{Icon|TNC}}<br>{{Icon|TR}}
 
|boxcolor=#5A5A5A
 
|boxcolor=#5A5A5A
 
}}
 
}}
'''Spikes '''are a deadly obstacle found exclusively in the DS version of ''[[Drawn to Life: The Next Chapter]]''.
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{{Disambig|the character named [[Spike]]}}
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'''Spikes''' are deadly obstacles found in both ''[[Drawn to Life: The Next Chapter]]'' and in ''[[Drawn to Life: Two Realms]]'' as a stage hazard.
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They are mostly seen in [[Action Drawing]] segments and will cause the [[Hero]] to reset the mini-stage when contact is made with them. Lives, or health, will not be lost during Action Drawing levels and will merely cause The Hero to restart the segment.  
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In ''Drawn to Life: The Next Chapter'', they are mostly seen in [[Action Drawing]] segments and will cause the [[Hero]] to instantly die when contact is made, sending them back to the [[Action Draw Altar]]. Outside Action Drawing segments, spikes will instantly kill the Hero, even at full [[Health]], making them restart from the latest checkpoint.
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Outside Action Drawing segments, spikes will instantly kill The Hero, even at full health, making them restart from the latest "check point".
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In ''Drawn to Life: Two Realms'', they appear in multiple Imagination Battles. Unlike in ''The Next Chapter'', coming into contact with the spikes won't instantly kill the Hero, but will remove a single piece of health.
    
=={{Icon|Tower}} Appearance==
 
=={{Icon|Tower}} Appearance==
As their name implies, spikes consist of a row of large grey spikes protruding from holes in the ground. Upon deactivation, they will disappear and only the holes will remain visible.
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In ''Drawn to Life: The Next Chapter'', spikes consist of a row of large grey spikes protruding from holes in the ground. Upon deactivation, they will disappear and only the holes will remain visible.
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In ''Drawn to Life: Two Realms'', there are two versions of spikes. One is comprised of a red base with three holes, where three silver spikes protrude from upon being stood on. The other takes a more cartoonish design, protruding out of hole in the wall, ground, or ceiling with a more scissor-esque attack pattern, a red body and what appears to be a single eyeball.
    
=={{Icon|AButton}} Levels ==
 
=={{Icon|AButton}} Levels ==
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<tabber>
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|-|Drawn to Life: The Next Chapter=
 
<div style="margin-top: 5px;">
 
<div style="margin-top: 5px;">
 
<table style="width:100%; padding-top:10px;">
 
<table style="width:100%; padding-top:10px;">
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</table>
 
</table>
 
</div>
 
</div>
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|-|Drawn to Life: Two Realms=
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===Story Levels===
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* [[Unagi#Imagination_Battle|Fortress of Solitude]]
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* [[Indee#Imagination_Battle|Cave of Wonders]]
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* [[Click#Imagination_Battle|Electoral Anxiety]]
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* [[Deputy Snyder#Imagination_Battle|Deputy of Despair]]
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* [[Aldark#Imagination_Battle|Font of Darkness]]
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===Optional Levels===
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* [[Luke#Imagination_Battle|'Fill 'er Up]]
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* [[Ameba#Imagination_Battle|Single Cell Annoyance]]
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===DLC Levels===
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====Creative Pack 1====
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* [[Bo#Imagination_Battle|Vegetable Tails]]
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* [[Bo#Imagination_Battle|All Bottled Up]]
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</tabber>
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=={{Icon|Question}} Trivia==
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== {{IconSVG|Trivia}} Trivia ==
* In the [[Hall of Darkness|final level]], Spikes can be toggled on and off through [[Firefly Jar]]s.
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* In the [[Hall of Darkness]], Spikes can be toggled on and off through [[Firefly Jar]]s. This is the only time Spikes are used like this in the game.
** The same jars also control [[Switch Activated Platform]]s.
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* [[Techno Spires]] is the first level where Spikes are used outside [[Action Drawing]] segments.
* [[Techno Spires]] is the first level where spikes are used outside [[Action Drawing]] segments.
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* Spikes can face any, non-diagonal, direction.  
      
=={{Icon|PaintingIcon}} Media ==
 
=={{Icon|PaintingIcon}} Media ==
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<center>
 
<gallery widths="310" spacing="small" captiontextcolor="#8e8e8e" bordercolor="transparent" captionalign="center" position="center">
 
<gallery widths="310" spacing="small" captiontextcolor="#8e8e8e" bordercolor="transparent" captionalign="center" position="center">
 
SpikesInLevel.png|Spikes within a level.
 
SpikesInLevel.png|Spikes within a level.
 
</gallery>
 
</gallery>
 
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</center>
{{Navbox/Enemy|boxcolor=#5A5A5A|Drawn to Life: The Next Chapter|Spikes}}
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{{Navbox/Object|boxcolor=#5A5A5A|Drawn to Life: The Next Chapter|Spikes}}
 
   
__NOTOC__
 
__NOTOC__
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Drawn to Life: The Next Chapter]]
 
[[Category:Drawn to Life: The Next Chapter]]
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[[Category:Drawn to Life: Two Realms]]
 
[[Category:Wilfre's Wasteland]]
 
[[Category:Wilfre's Wasteland]]
 
[[Category:Galactic Jungle]]
 
[[Category:Galactic Jungle]]
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[[Category:Missing Sprites]]
 
[[Category:Missing Sprites]]
 
[[Category:Obstacles]]
 
[[Category:Obstacles]]
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[[Category:Needs Two Realms Info]]
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