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Boulders can be pushed by [[Hero|The Hero]] using {{Icon|YButton}} and are used to activate switches within levels. Once a boulder is pushed onto a switch, a platform will be raised allowing, The Hero to advance through to otherwise inaccessible areas.
 
Boulders can be pushed by [[Hero|The Hero]] using {{Icon|YButton}} and are used to activate switches within levels. Once a boulder is pushed onto a switch, a platform will be raised allowing, The Hero to advance through to otherwise inaccessible areas.
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== {{Icon|Tower}} Appearance ==
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Due to the Boulder being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
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They are still confined to a circular 3048<small>px</small> area.
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== {{Icon|Button}} Levels ==
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* [[Rapocity]]
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== {{Icon|Question}} Trivia ==
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* If [[Hero|The Hero]] is in the process of pushing a boulder then jumps, the "pushing" animation is retained until The Hero touches the ground again.
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* The Hero doesn't need to be directly to the right or left of the Boulder in order to push it.
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* Boulders are among the only non-transportation creations to display a secondary help message when drawn.
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* Boulders have momentum and can continue to move after falls or player interaction.
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* The second-to-last Boulder creation can phase through the platform to its left and fall out of the world.
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* Though the Boulder creation acts as a solid platform to the player, enemies are unable to interact with them and will simply phase through.
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** Likewise, enemies are also unable to interact with the platforms this creation moves.
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* Boulders are the largest level creation relative to the hero's initial height.
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* The Hero uses a unique "pushing" animation when moving this creation.
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* The Boulder creation can be pushed out of the world in some segments of [[Rapocity]]. Doing so will make the level impossible.<ref> [[File:Boulder_and_Hero_Stuck.png]]</ref>