User profile:GuyThatExists

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editIcon.gifEdited the page Easter Eggs 4 days ago
"/* Drawn to Life cameos in Lock's Quest */"
editIcon.gifEdited the page Drawn to Life: Two Realms 4 days ago
"/* {{IconSVG|Trivia}} Trivia */"
editIcon.gifEdited the page Fanon:Pheme 4 days ago
"/* After P.S. Athys' Addendum */"
editIcon.gifEdited the page Nima 4 days ago
"/* {{Icon|Quote}} Quotes */"
editIcon.gifEdited the page 5th Cell 4 days ago
"Undo revision 35411 by [[Special:Contributions/GuyThatExists|GuyThatExis..."
editIcon.gifEdited the page 5th Cell 4 days ago
"/* Potential Drawn to Life 3 Ideas */"
editIcon.gifEdited the page Volcanic Core 7 days ago
editIcon.gifEdited the page Drawn to Life: SpongeBob SquarePants Edition Credits 7 days ago
"until we get trivia for this page this doesnt really need to be here"
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posted 820 days ago
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I'll probably remove them from the pages that have the Imagination Battles in them already, but keep them in those that don't for the time being. I think it's a good idea to keep the backgrounds though

posted 827 days ago
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Thanks. The assets for most of the toys were already archived on the Spriter's Resource, although the completed versions were cropped and I couldn't find them anywhere else. That meant I had to assemble them from scratch based on the toy icon.

I also just remembered I ripped the toy assets already and could've just assembled them from there, haha.

posted 930 days ago
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Update 2.0: Never mind, it turns out the sprites were transferred into the adjusted FPS just fine, it just took a bit of time to process. Sorry about sending so many responses

posted 930 days ago
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Update: I ended up updating the sprites that were off-speed to a more accurate 10 FPS, but the updated versions ran at 12 FPS like the original uploads. I thought this might have had to do with either the server or the file names being the same - but it wouldn't allow me to reupload them under different filenames as they were identical. I will reconfigure the speed of the sprites and try again later.

posted 930 days ago
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Thanks for letting me know, I didn't realize the difference in speed. I've been using Piskel for the sprites, which has a default sprite speed of 12 FPS that auto-restores it every time it closes. Changing the speed can be done right away though, so it's not a big issue.

As for the sprite speed, I'll slow the speed of any future sprites I submit down to 10 FPS, which seems to be more accurate. I can also update the sprites to the correct speed if that's okay.

posted 989 days ago
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They should be updated now! I didn't realize the script wasn't running. Thanks for letting me know. :o