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There were a lot of issues that made development difficult, ranging from development crunch, ideas being changed constantly, lots of assets going unused, issues with integrating [[Draw Mode (Two Realms)|Draw Mode]] into the game and, according to Tringali, a lack of resources. It hasn't been officially confirmed, however the COVID-19 pandemic is also believed to be a contributing factor. Before the launch build was finished, ratings boards received the game and rated it; the first known classification came from the Australian Classification Board, who rated the game with a G rating on September 1st. The Taiwanese rating was eventually leaked onto the internet on October 22nd, with a full trailer on 505 Games' French YouTube channel being uploaded by accident on November 3rd. This trailer was later taken down, and the game would be revealed for real three days later.
 
There were a lot of issues that made development difficult, ranging from development crunch, ideas being changed constantly, lots of assets going unused, issues with integrating [[Draw Mode (Two Realms)|Draw Mode]] into the game and, according to Tringali, a lack of resources. It hasn't been officially confirmed, however the COVID-19 pandemic is also believed to be a contributing factor. Before the launch build was finished, ratings boards received the game and rated it; the first known classification came from the Australian Classification Board, who rated the game with a G rating on September 1st. The Taiwanese rating was eventually leaked onto the internet on October 22nd, with a full trailer on 505 Games' French YouTube channel being uploaded by accident on November 3rd. This trailer was later taken down, and the game would be revealed for real three days later.
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Two Realms would release on December 7th, 2020 on Steam, Nintendo Switch and mobile devices to middling-to-negative reviews. Critics and fans alike complained about the lack of draw-able objects relevant to the story, the inconsistent art direction, the story containing plot holes and contradictions from the previous canon entries, controller input latency, a number of bugs and glitches and the gameplay and story generally being unrefined. The Nintendo Switch release was especially torn apart, with the main criticism being the touch screen being incompatible with Draw Mode at launch.
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Two Realms would release on December 7th, 2020 on Steam, Nintendo Switch and mobile devices, with the South Korean release occuring three days later, published by [[H2 Interactive]]. The game received middling-to-negative reviews; critics and fans alike complained about the lack of draw-able objects relevant to the story, the inconsistent art direction, the story containing plot holes and contradictions from the previous canon entries, controller input latency, a number of bugs and glitches and the gameplay and story generally being unrefined. The Nintendo Switch release was especially torn apart, with the main criticism being the touch screen being incompatible with Draw Mode at launch.
    
A number of these issues would be addressed via the Creation Pack, free updates that would also add new levels, stickers and Hero templates. It was later found, however, that some of the content was already in the game files, with the updates serving to unlock them.
 
A number of these issues would be addressed via the Creation Pack, free updates that would also add new levels, stickers and Hero templates. It was later found, however, that some of the content was already in the game files, with the updates serving to unlock them.
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