Wii

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Wii
Nintendo Wii Logo.png
Information
Release Date 🇺🇸 NA: November 19th, 2006
🇯🇵 JPN: December 2nd, 2006
🇦🇺 AUS: December 7th, 2006
🇪🇺 EU: December 8th, 2006
Status Discontinued
Manufacturer Nintendo.png
Type Home Console
Drawn to Life Games Drawn to Life: The Next Chapter (Wii) Link
Navigation
Predecessor
Gamecube.png
Successor
WiiU.png


Wii would like to play.

–Official Nintendo Wii slogan


The Wii is a home video game console developed by Nintendo, notable for it's inclusion of motion controls via the controller, known as the Wii Remote or Wiimote. It first released in 2006 and went on to become the best-selling home console of the seventh generation, despite being the least powerful. Just one Drawn to Life game ever released for it, which was criticized for the use of the Wiimote's IR pointer to draw, but was praised in other aspects.

Book Icon.png History[edit]

Early Development[edit]

Conceptual development on Nintendo's seventh-generation console began in 2001, the same year its predecessor the GameCube released. Initially codenamed "GameCube Next" and eventually "Nintendo Revolution", Nintendo aimed not to expand their reach with the system power-wise, but gameplay-wise. When Satoru Iwata became Nintendo CEO in 2002, he expressed a desire to venture into markets Nintendo hasn't been as successful in. He directed Genyo Takeda to form a more accessible marketing strategy in 2003, targeting a more casual gaming audience. The system's famous motion controls were born as a result of a partnership between Nintendo and Gyration Inc., a manufacturer of wireless computer mice who had motion-sensing patents in place. Other prioritized features decided early on include online gaming via Nintendo Wi-Fi Connection (WFC) and backwards compatibility with the GameCube, with the latter feature resulting in a similar GPU level.

The system - given it's final name the Wii in April 2006 - was officially released on November 19th of that year in North America, with the Japanese and PAL launches occurring the following December. Nintendo's effective marketing campaign resulted in the system becoming a monumental success almost instantly, eventually becoming the best-selling console of its generation at 101.63M shipped units. Much like their handheld of that era, the Nintendo DS, the Wii was seen as a revolution for its controls, accessibility and unique gameplay opportunities. While many of the first- and third-party titles released for the system were acclaimed, the primary focus on more casual audiences resulted in many developers choosing to produce lesser-quality work en masse, commonly regarded as shovelware. That didn't prevent the system from having a long-lasting life, however; while succeeded by the Wii U in 2012 and discontinued in the following year, it kept getting new games in development until the release of Shakedown: Hawaii in 2020.

Development of Drawn to Life: The Next Chapter[edit]

With Drawn to Life being released to great success, THQ envisioned expansions for the series going forward, beginning with the series' sole licensed title. They initially wanted 5th Cell to develop an entry for the Wii, but the team was very selective on expansions, choosing to prioritize scale and sensibility over producing half-baked tie-ins.[1] They gave their blessing on a Wii entry being developed regardless, which led to THQ shopping for development teams to make it. Ultimately, Planet Moon Studios was decided, with the title being given the same name as its DS counterpart. According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147.

Much like the rest of the series, development crunch proved to be a major issue; Planet Moon had enlisted their B-team to produce it as a safety production while the A-team worked on another project, the cancelled Xbox 360 game My Amazing Story. The team checked back on the game's production once the latter winded down, and the B-team had been struggling to keep production afloat. It was in such a rough state that the A-team had to step in and assist in finishing the game.

DTL was supposed to be a simple "safety" production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).

–Ken Capelli


Both versions of The Next Chapter were announced on the same day, May 26th, 2009, and would see release on October 8th. Critics were more mixed on the game compared to the DS version, with many criticising the Wiimote's pointer controls in Draw Mode and the story not being considered as strong. On the other hand, the visual style, gameplay mechanics and overall expansion of the Draw Mode were praised. This version would be the better-selling of the two, and was even considered canon by 5th Cell themselves, although this canonicity has since been removed. The Wiimote's finicky controls within this game would end up inspiring the uDraw GameTablet, an accessory that first released on the Wii in 2010 and a known contributing factor to THQ's closure.

AButton.png Notable Games[edit]


Game Developer Publisher Release Date
Wiisports.png
NintendoEAD.png
Nintendo.png
Nov. 19, 2006
Twilightprincess.png
NintendoEAD.png
Nintendo.png
Nov. 19, 2006
Wwsmoothmoves.png
link=https://en.wikipedia.org/wiki/Nintendo_Software_Planning_%26_Development Nintendo SPD
Intelligentsystems.png
Nintendo.png
Dec. 2, 2006
Atlantissquarepantislogo.png
Blitzgameslogo.pngNickGames.png
THQ logo 2000.png
Oct. 23, 2007
Smgalaxy.png
NintendoEAD.png
Nintendo.png
Nov. 1, 2007
Ssbb.png
Soraltd.png
Nintendo.png
Jan. 31, 2008
Mariokartwii.png
NintendoEAD.png
Nintendo.png
Apr. 10, 2008
Punchout.png
Nextlevelgames.png
Nintendo.png
May 18, 2009
Wiisportsresort.png
NintendoEAD.png
Nintendo.png
Jun. 25, 2009
TNCLogoHQ.png
PMS.png
THQ logo 2000.png
Oct. 8, 2009
Truthorsquarelogo.png
Heavyironstudios.pngNickGames.png
THQ logo 2000.png
Oct. 26, 2009
Smgalaxy2.png
NintendoEAD.png
Nintendo.png
May 23, 2010
Xenoblade.png
Monolithsoft.png
Nintendo.png
Jun. 10, 2010
Udrawstudio.png
Pipeworkssoftware.png
THQ logo 2000.png
Nov. 14, 2010
Doodsbigadventure.png
Thqdigitalstudiospheonix.png
THQ logo 2000.png
Nov. 14, 2010
Spongebobsquigglepants.png
Wayforward Technologies Logo.png/Nicklogo2009.png
THQ 2011 Logo.png
Apr. 12, 2011
Rhfever.png
link=https://en.wikipedia.org/wiki/Nintendo_Software_Planning_%26_Development Nintendo SPD
TNX
Nintendo.png
Jul. 21, 2011
link=https://en.wikipedia.org/wiki/Kirby%27s_Return_to_Dream_Land Kirby's
Hallaboratory.png
Nintendo.png
Oct. 24, 2011
Kirbydc.png
Hallaboratory.png
Nintendo.png
Jul. 19, 2012
Shakedownhawaii.png
Vblank.png
Self-Published Jul. 9, 2020


Trivia[edit]

PaintingIcon.png Media[edit]

Note: This section will mainly show Drawn to Life-related assets.

NoteIcon.png References[edit]

Additional Info[edit]