* This the first Checkpoint in the series to be based in smaller portions of a section of a stage, rather than the next area when the player reaches the end of the screen. This trait is shared with the Checkpoint from [[Drawn to Life: The Next Chapter (Wii)]]. | * This the first Checkpoint in the series to be based in smaller portions of a section of a stage, rather than the next area when the player reaches the end of the screen. This trait is shared with the Checkpoint from [[Drawn to Life: The Next Chapter (Wii)]]. |