| | Tringali stated the game's development lasted 18 months, and the launch build of the game was confirmed to be from November 6th, 2020, meaning the game's production possibly started in May 2019. Throughout that time, Digital Continue wanted as many past developers back as possible for Two Realms; as well as 5th Cell developers who migrated to the team when it opened - such as David J. Franco, who reprised his role as the composer once more for Two Realms - the team also brought in sprite artist Chern Fai and character artist Edison Yan back for this game. Tringali also wrote the story himself, taking inspiration from the previous installments while also attempting to bring a new direction for the series going forward. | | Tringali stated the game's development lasted 18 months, and the launch build of the game was confirmed to be from November 6th, 2020, meaning the game's production possibly started in May 2019. Throughout that time, Digital Continue wanted as many past developers back as possible for Two Realms; as well as 5th Cell developers who migrated to the team when it opened - such as David J. Franco, who reprised his role as the composer once more for Two Realms - the team also brought in sprite artist Chern Fai and character artist Edison Yan back for this game. Tringali also wrote the story himself, taking inspiration from the previous installments while also attempting to bring a new direction for the series going forward. |
| − | The game's development suffered from a range of development issues, including crunch, assets being replaced, a large number of [[Unused & Removed Features/DTL3|unused content]], controller issues leading to the game's introduction of [[Sticker|Stickers]] and ideas being changed constantly throughout development. While not confirmed, the COVID-19 pandemic is also believed to be a contributing factor to the faulty development. Prior to this, the game was classified by regional ratings boards, with the rating from Taiwan's Game Software Rating Regulations being leaked on October 22nd.<ref>[[File:TRTAIWANRATING2020.png|100px]]</ref> This was followed by a trailer being uploaded by accident by the 505 Games French YouTube channel on November 3rd, leading to it being unlisted and removed; the game would later be revealed three days later. | + | The game's development suffered from a range of development issues, including crunch, assets being replaced, a large number of [[Unused & Removed Features/DTL3|unused content]], controller issues leading to the game's introduction of [[Sticker|Stickers]] and ideas being changed constantly throughout development. While not confirmed, the COVID-19 pandemic is also believed to be a contributing factor to the faulty development. The game was classified by a vast range of regional ratings boards, with the public discovering the game via the rating from Taiwan's Game Software Rating Regulations being leaked on October 22nd.<ref>[[File:TRTAIWANRATING2020.png|100px]]</ref> This was followed by a trailer being uploaded by accident by the 505 Games French YouTube channel on November 3rd, leading to it being unlisted and removed; the game would later be revealed three days later. |
| | Drawn to Life: Two Realms would release on December 7th, 2020 to middling-to-negative reviews, particularly for the [[Nintendo Switch]] release, which lacked touch-based drawing despite the system having a touch screen. Other reasons across all platforms cited the inconsistent art direction, the storyline and gameplay not being properly refined, plot holes and contradictions from the previous games, the absence of user-drawn assets like in previous titles and a large number of bugs and glitches. Digital Continue acted quickly, releasing patches that attempted to fix these issues, though a number of them remain. These patches would release via DLC in two waves titled the Creative Pack, each bringing new levels, Hero templates and Stickers. | | Drawn to Life: Two Realms would release on December 7th, 2020 to middling-to-negative reviews, particularly for the [[Nintendo Switch]] release, which lacked touch-based drawing despite the system having a touch screen. Other reasons across all platforms cited the inconsistent art direction, the storyline and gameplay not being properly refined, plot holes and contradictions from the previous games, the absence of user-drawn assets like in previous titles and a large number of bugs and glitches. Digital Continue acted quickly, releasing patches that attempted to fix these issues, though a number of them remain. These patches would release via DLC in two waves titled the Creative Pack, each bringing new levels, Hero templates and Stickers. |