Difference between revisions of "Drawn to Life: The Next Chapter (Wii)"

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{{Nnacnoon}} {{Soiple|warrDn to Life: The Next Cahpter (Wco19b=|lro)ii#xo3c85}} {{IanoGf/moxbe |image= {{SbaTuTNb/C |L0lLF5oo[npo:o[pg.|2ge=gix]] |eT[=geiFn[Ns:ilhlLTDC Wiecet|ipj.ngr]] |f=Fr[eheiplrWfchn_|:[ei.gnctniecjer]] |gg_gnrmei.me=j[|aF:nWaeietnepr[iclr]] |s_.pipti=hei[p|sesh[eningaciwnnSla:Fr]] |iginpiatcan[e=wainiteiFcIltl|:a.entn[lr]] |dWPNnaeigttCplfn_enceceiiDhNuaFoTip:hLern.ewSLT_hlt=_|xret[[r]] }} |d_iptaS/.pee/:p.idlevtwaeennMg/t/ne_=khwroorodoiuit[liPoiks Penalt Moon Sidtous] |pHbT[is=l[rheuQ]] |dta'e'=U'''O'A:Sct. 08, 2E''br:'0<c'''O>0U9t. 16, 20c9'O'b'0Nr<A':'>'t. 27, 2009 |pofrlt=aWimi |gPdon/teetfleurAnrr=aevm |rtag=inE (EBSER)<>bPrGI 3UbrS<>K 0 |pmvnD=eIeca|{oTgr{L}} |not=exgenaNme (Spfniof) |b9#coolx1rc=o385 }} {{DiwbsDi[gm[a|arn to Life: The Next Cathepr]] for the DS}} {{Qoo|t=xutYueetr Hero. New AaehrcDtawtd=anucseerr|.rvn to Life: The Next Cphater Box Art}} '''Drawn to Life: The Next Cpethar''' is the nnno-acon seeuql to ''[[Drawn to Life]]'', dleoepevd by [hianiPtp.kM/Swpgo_w/.daetter:eiodii/oult/_noinks Panelt Moon Sditous], and pbhusield by [[THQ]]. There is a canon vreison of the game dolevpeed by [[5th Cell]] for the DS, known as [[Drawn to Life: The Next Caethpr]]. =={{Iouptcln}Gam|Ba}toney== Like the pivorues [[Drawn to Life]], Drawn to Life: The Next Caetphr is a pefmrtolar in which the payler draws their own [[Hero]] to play as. New to the game is [[Aoictn Dwnriag]] mode, which awlols the pyelar to draw drlecity into the game. {{RereoMDara|wdn to Life: The Next Chpetar (Wi/)isLit of Leelvs}} =={{Io|onoBck}} Story== The game is set after the ogirianl ''[[Drawn to Life]]'', and [[Mari]] is now the mayor of [[Rlaloivpe]]. She also has an anissstat named [[Circi]]. The careontis of the vigllae are being sloten, so [[Chraoe|tTre Caoetrr]] sends [[Hrho|eTe Hero]] to help the villgae once again. [[Jowee]] sgsguets that [[Zassha]] has sleotn the items and ran off into [[Jalanga]]. Mari sends The Hero and Jowee to Jlgnaaa to find Zshasa, but they find out that Zshsaa has been held cptvaie by the [[Mekony King]]. Mari then releizas that Zsahsa ddi'nt steal the items, and fears that [[Wrifle]] has rntreeud. She sends The Hero and Jowee to [[Sadhow City]] to check for signs of Wifrl'es presncee. They find the ink ftoacry maknig Saodhw Creteruas again, and they also find [[Wfriel's Jnroual]] which holds a plan to dsrteoy The Ctraoer. To do that, he needs the four [[Arcitftas of Power]]: [[Bhcanres from the Tree of Ages]], a [[Pen and Pincel]], the [[Eaertnl Fucnrae]] and the [[Crtysal Mask]]. They adrealy have a pen and pcneil from We'rlfis joaurnl, and the mask was given to them by the Monkey King. Mari then sends The Hero and Jowee to the [[Icy Wesats]] to rvtreiee the Eerntal Funcare. After they find it [[Gleialo]] tells them that the [[Tree of Ages]] is in tobulre. The Hero goes to save it and oabitn the brhnecas. When all the items are tehgoter, Circi then releavs that she is in love with Wirfle. She uses the aaifttrcs to try and bring Wrfile back from the dead and attmtpes to draw him, but fteogrs what he looks like. She aadelcciltny ceaerts the [[Giant Siblcrbe Monetsr]] that atcatks her and the vilgale. The Hero must dfeaet it, and then the Raposa crbetaele with a feast. {{RaaDwdre|eMron to Life: The Next Cetphar (Wii) Tpnrisacrt}} ==List of Gates== ==='''[[Jlngaaa]]'''=== Jngaala is the first gate in the game. It has a fesort theme and is split into 6 leelvs. This gate has no boss, and the [[Atiftcras of PAraer|wtfoict of Power]] found in this gate is the [[Cayrtsl Mask]]. ==='''[[Sohadw City]]'''=== Shaodw City is the snoced gate in the game. It has a sdoahw theme and is split into 6 llvees. The boss of this gate is the [[Boss]], and the Atcfiart of Power found in this gate is the [[Pen and Pecinl]]. ==='''[[Icy Wtases]]'''=== Icy Wasets is the third gate in the game. It has a icy theme and is split into 6 leevls. This gate has no boss, and the Aacritft of Power found in this gate is the [[Enartel Fruance]]. ==='''[[Ersaten Winds]]'''=== Estaren Winds is the ftruoh and final gate in the game. It has a sky theme and is split into 6 lveels. This gate has no boss, and the Acfatirt of Power found in this gate is the [[Bnhercas from the Tree of Ages]]. ==='''[[Rvipllaoe]]'''=== Alghouth not telhialccny a sraaptee gate, the [[Circi Loves Wi|elnirfafl level]] of the game hpapnes here. The boss of this "gate" is the [[Giant Sbbcrile Mtnoesr]], and no Afatrcit of Power is found here. =={{Ioacn|rGes}} Furaetes == ===[[Aoticn Danirwg]]=== Aocitn Dwraing can be done duirng gampelay witihn ctreain areas dfeneid by dahsed lines, using the Wmiitoe as a penotir to draw. * [[Fe'BsB3gei]|pBl]nshl'0ua'.upx:ric Ink (Blue)''': Ieruncodtd in 1-1, [[Jlaanga Floor]]. Caeters a siattc polrftam or ramp for the Hero to stand on. The Hero can't jump thuorgh Basic Ink poamlrtfs, unsles the peyalr draws the plfoartm wiuhott rsneialeg the B bouttn, then jumps above it and iteemiadmly reseelas B, mkiang the pfloatrm solid. * [[FuhPigx.BRp'3ss|lrce]h'yni:ed]'p0s Ink (Red)''': Idnuorcted in 1-2, [[Jangala Climb]]. I-ngmae enotiapaxln: "Actoin Darwnigs done in Pycishs Ink will imtedeaimly fall with gitvray. They will also be aeftcfed by the world, enieems, and more!" * [[F|B]o.'p:np'sg3Gh]rrei'eu0nelBuxncy Ink (Green): '''Iectonrudd in 2-1, [[Sohdaw City Outer Walls]]. Ig-anme exaioatnlpn: "Aitcon Dgirnaws done in Bunocy Ink will bconue you away from the daiwnrg when you come in catocnt with it." ===Cheat Codes=== * To get 100 free [[RaC-pinoos]]: ** Pause dinrug play ** Hold the Wii retmoe udpsie down ** Enter A, B, C, Up (on D-pad) == {{IciGrvSV|oTina}} Tvriia == * The game was orgliliany aoennuncd on May 26th, 2009 in tenadm with its [[Drawn to Life: The Next Crp|eDthaS cunretrpaot]]. * ''Drawn to Life: The Next Capehtr (Wii)'' was cormnfeid not to be canon by Jemeirah Slcazka and Dei]nia[Ci.nnnrhl<necriatfgitno:|imFo]Wl>teougpb</te[uf>. * Like the [[Drawn to Lgr|eaiiifnol innamllsett]], the pyealr gets to draw the world of Rsopaa at the start of the game. ** Uilnke the onrgiial game, the Wii game dn'eost let the pelyar draw the trees and Rspaoa. Iasetnd, the pyelar gets to draw the sun and the moon. * Like the [[Drawn to Lognei|irafil isennalmltt]], there are dnfifreet tools for each world inmgae. ** [[Jaalnga]] uses a [[Tail]]. ** [[Shodaw City]] uses [[Claws]]. ** [[Icy Wastes]] uses a [[Sword]] and [[Sateks]]. ** [[Ertasen Winds]] uses [[Wings (Wiin|Wi)gs]] and a [[Stooher (Who)eo|iStir]]. * Acdirncog to [[Jowee]], the game takes place druing the simmertmue. ** Dptseie this, acoincdrg to [[Hetaher]], she still goes to sochol over the semmur. * The Ittousncirn Malnaus for this game and its DS cpruteoanrt are both szliyetd to look like the [[Book of Life]]. * Iansetd of only fauretnig [[Sodahw]], Ink and Sbbrcile are also used by [[Circi]] to acslopimch her goals. The ink is piarirmly mtiaeenfsd in [[Sdaohw City]] as the main plot dvceie of the gate, and sicbbrle is msieftaend eiexlcvusly in the [[Giant Slbirbce Monster]]. * Athlgouh [[Jowee]] staets that [[Wl]frie]'s plan was to burn the [[Benrhcas from the Tree of Ages]] in the [[Etanerl Funacre]] to make Coaietrn Ink, this plan is never crraied out by Circi. In rletiay, she uses the Bencrhas and Fcnruae, along with the other [[Artafcits of Power]] to cterae the [[Dark Mannquein]], upon which she tries to draw Wiflre. ** It is uonnwkn weehthr this is a plot hole or a mtllsucciioaan of the plan on J'woees part. * Anordcicg to Cceraathr Astrit [[Drawn to Life: The Next Caehtpr (Wii) Ct|rsdiriEec Maki]] and Adnoitdial Astrit [[Drawn to Life: The Next Capther (Wii) Ctmohed|sairTs Deamrnk]], the last six mhntos of dmepvloneet were part of a cncruh, mnenaig that the team was working long days, 6-7 days a week to get the game out on time. =={{IancniPti|ong}} Media== <center> <tabebr> |-|Pthoos= <gallrey wt"3i1sd=h0" co=asezini"dmtiuepm" ctcxrp#t=eieonl88e"tao8oe" brsoneo=n"ziedre" b=onnroardpolers"tracret" cteiaatngilneo="pncr" sclnia"=pgamsl" pit=otinceoen"sr"> Wilec.etrnhTinSeg|Tpie title sreecn for the game. Rapi.lglsTihaWiegpoVan|e esilahntsbig shot for Rlapolive in the game. Jnbp.gtgicnhAla|lCaamoinTe [[Hero]] tiesarvrng [[Jgalana Climb]]. Erwoampip0-kn-t-iad.fljcm4ireg| 3D Mloeds of Jowee, DJ and Erika Emrtpdajoemfclnw--ii1aik0-.rpg| 3D Mleods of some emieens Eeal-i-.iifapmmrj0octdnk2wp-rg| 3D Mleods of some more eieemns Ewfait0ldneiipa-rrpk3-co-mm.jg| 3D Modles of Ckcerit, Crazy Barks and a Baki </garlley> |-|Veidos= <c<eu>X<3suoyUun>ebDrybt/tE7eeubStr<o>6>kiA 48 sec Tearlir for Drawn to Life: The Next Ctapehr (W/cei)t<einr> <c/btuexot>uF<ntKy<rbn>bDtou>lb<>eeYryu5feA mtinue long tleriar for Drawn to Life: The Next Cpahetr (W)cteni<ei/r> <c>7tk</nynu>ueue>eiu<>re<GltttyDoobbr5ubkA Fercnh Anvmeeriedstt for Drawn to Life: The Next Cepthar (Wne<ct/ie)ir> <co<bylturtCuonj<mW>hxeebger>uuerb<Q/>Hy>tA Fcenrh Atndsreemveit for Drawn to Life: The Next Cehptar (Wnt<e/)eiicr> </tabber> </cnteer> _NO_T_CO_ <div slpe=aditlys"y: none;"> <reeenerfcs/> </div> [[Craa:Dogrteywn to Life: The Next Ctehpar (Wii)]] [[CmoGaetrye:gas]]
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{{Noncanon
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|boxcolor=#3c8915
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}}
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{{Spoiler|Drawn to Life: The Next Chapter (Wii)|boxcolor=#3c8915}}
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{{Infobox/Game
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|image=  
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{{SubTab/TNC
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|Logo=[[File:TNCLogoHQ.png|300px|center]]
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|american=[[File:DTLTNC Wii.jpg|center|180px]]
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|USBACK=[[File:TNCWiiBACKBOXUS.png|center|180px]]
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|australian=[[File:Drawn to Life TNC (Wii) Cover (AUS).png|center|180px]]
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|AUSBACK=[[File:TNCWiiBACKBOXAUS.png|center|180px]]
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|UKFRONT=[[File:TNCWiiFRONTBOXEUR.jpg|center|180px]]
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|UKBACK=[[File:TNCWiiBACKBOXEUR.jpg|center|180px]]
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|CANFRONT=[[File:ComingSoon.png|center]]
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|CANBACK=[[File:ComingSoon.png|center]]
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|french=[[File:Wii_french.jpg|center|180px]]
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|FRBACK=[[File:TNCWiiBACKBOXFRA.png|center|180px]]
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|german=[[File:Wii_german.jpg|center]]
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|german2=[[File:ComingSoon.png|center]]
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|GERBACK=[[File:TNCWiiBACKBOXGER.png|center|180px]]
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|spanish=[[File:Spanish_wii.png|center]]
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|italian=[[File:Italiantncwii.png|center]]
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|ITABACK=[[File:TNCWiiBACKBOXITA.png|center|180px]]
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|dutch=[[File:PS_Wii_DrawnToLifeTheNextChapter_nlNL.png|center]]
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|NTSCMEDIA=[[File:TNCWiiDiskNTSC.png|center|180px]]
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|PALMEDIA=[[File:TNCWiiDiskPAL.png|center|180px]]
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}}
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|developer=[[File:PMS.png|50px|link=Planet Moon Studios]]
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|publisher=[[File:THQ_logo_2000.png|100px|link=THQ]]
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|date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009
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|platform=[[File:Nintendo Wii Logo.png|75px|link=Wii]]
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|genre=Adventure/Platform
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|rating=<tabber>
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|-|ESRB=[[File:ESRBE.png|50px|center]]
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|-|PEGI=[[File:PEGI3.png|50px|center]]
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|-|USK=[[File:USK0.png|50px|center]]
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|-|ACB=[[File:ACBG.png|50px|center]]
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</tabber>
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|prevgame={{Icon|DTL}}
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|nextgame=None (Non-Canon)
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|boxcolor=#3c8915
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}}
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{{Disambig|[[Drawn to Life: The Next Chapter]] for the DS}}
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{{Quote|text=Your Hero. New Adventures.|character=Drawn to Life: The Next Chapter Box Art}}
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'''Drawn to Life: The Next Chapter''' is the non-canon sequel to ''[[Drawn to Life]]'', developed by [http://en.wikipedia.org/wiki/Planet_Moon_Studios Planet Moon Studios], and published by [[THQ]]. There is a canon version of the game developed by [[5th Cell]] for the DS, known as [[Drawn to Life: The Next Chapter]].
 +
 
 +
=={{Icon|Button}}Gameplay==
 +
Like the previous [[Drawn to Life]], Drawn to Life: The Next Chapter is a platformer in which the player draws their own [[Hero]] to play as. New to the game is [[Action Drawing]] mode, which allows the player to draw directly into the game.
 +
{{ReadMore|Drawn to Life: The Next Chapter (Wii)/List of Levels}}
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 +
=={{Icon|Book}} Story==
 +
The game is set after the original ''[[Drawn to Life]]'', and [[Mari]] is now the mayor of [[Rapoville]]. She also has an assistant named [[Circi]]. The creations of the village are being stolen, so [[Creator|The Creator]] sends [[Hero|The Hero]] to help the village once again. [[Jowee]] suggests that [[Zsasha]] has stolen the items and ran off into [[Jangala]]. Mari sends The Hero and Jowee to Jangala to find Zsasha, but they find out that Zsasha has been held captive by the [[Monkey King]]. Mari then realizes that Zsasha didn't steal the items, and fears that [[Wilfre]] has returned. She sends The Hero and Jowee to [[Shadow City]] to check for signs of Wilfre's presence. They find the ink factory making Shadow Creatures again, and they also find [[Wilfre's Journal]] which holds a plan to destroy The Creator. To do that, he needs the four [[Artifacts of Power]]: [[Branches from the Tree of Ages]], a [[Pen and Pencil]], the [[Eternal Furnace]] and the [[Crystal Mask]]. They already have a pen and pencil from Wilfre's journal, and the mask was given to them by the Monkey King. Mari then sends The Hero and Jowee to the [[Icy Wastes]] to retrieve the Eternal Furnace. After they find it [[Galileo]] tells them that the [[Tree of Ages]] is in trouble. The Hero goes to save it and obtain the branches. When all the items are together, Circi then reveals that she is in love with Wilfre. She uses the artifacts to try and bring Wilfre back from the dead and attempts to draw him, but forgets what he looks like. She accidentally creates the [[Giant Scribble Monster]] that attacks her and the village. The Hero must defeat it, and then the Raposa celebrate with a feast.
 +
 
 +
{{ReadMore|Drawn to Life: The Next Chapter (Wii) Transcript}}
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==List of Gates==
 +
==='''[[Jangala]]'''===
 +
Jangala is the first gate in the game. It has a forest theme and is split into 6 levels.  
 +
This gate has no boss, and the [[Artifacts of Power|Artifact of Power]] found in this gate is the [[Crystal Mask]].
 +
 
 +
==='''[[Shadow City]]'''===
 +
Shadow City is the second gate in the game. It has a shadow theme and is split into 6 levels.
 +
The boss of this gate is the [[Boss]], and the Artifact of Power found in this gate is the [[Pen and Pencil]].
 +
 
 +
==='''[[Icy Wastes]]'''===
 +
Icy Wastes is the third gate in the game. It has a icy theme and is split into 6 levels.
 +
This gate has no boss, and the Artifact of Power found in this gate is the [[Eternal Furnace]].
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 +
==='''[[Eastern Winds]]'''===
 +
Eastern Winds is the fourth and final gate in the game. It has a sky theme and is split into 6 levels.
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This gate has no boss, and the Artifact of Power found in this gate is the [[Branches from the Tree of Ages]].
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==='''[[Rapoville]]'''===
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Although not technically a separate gate, the [[Circi Loves Wilfre|final level]] of the game happens here.
 +
The boss of this "gate" is the [[Giant Scribble Monster]], and no Artifact of Power is found here.
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 +
=={{Icon|Gears}} Features ==
 +
===[[Action Drawing]]===
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Action Drawing can be done during gameplay within certain areas defined by dashed lines, using the Wiimote as a pointer to draw.
 +
 
 +
* [[File:BlueBrush.png|30px]]'''Basic Ink (Blue)''': Introduced in 1-1, [[Jangala Floor]]. Creates a static platform or ramp for the Hero to stand on. The Hero can't jump through Basic Ink platforms, unless the player draws the platform without releasing the B button, then jumps above it and immediately releases B, making the platform solid.
 +
* [[File:RedBrush.png|30px]]'''Physics Ink (Red)''': Introduced in 1-2, [[Jangala Climb]]. In-game explanation: "Action Drawings done in Physics Ink will immediately fall with gravity. They will also be affected by the world, enemies, and more!"
 +
* [[File:GreenBrush.png|30px]]'''Bouncy Ink (Green): '''Introduced in 2-1, [[Shadow City Outer Walls]]. In-game explanation: "Action Drawings done in Bouncy Ink will bounce you away from the drawing when you come in contact with it."
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 +
===Cheat Codes===
 +
* To get 100 free [[Rapo-Coins]]:
 +
** Pause during play
 +
** Hold the Wii remote upside down
 +
** Enter A, B, C, Up (on D-pad)
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=={{Icon|Building}} Reception ==
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===Critical Reviews===
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{|class="InfoboxGeneric" style="border:solid 3px {{{boxcolor|#3c8915}}}; border-radius: 5px; background-color: rgba(255, 255, 255, 0.7); float:right; margin-left:10px; width: 35%; max-width: 40em; box-shadow: #0000003b 0 0px 7px;"
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|-
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|colspan="4" class="InfoboxGeneric-Header" style="text-align:center; color: white; background: {{{boxcolor|#3c8915}}}; border-radius: 5px; font-family: ARCO; border-bottom: 4px solid rgb(0 0 0 / 43%); text-shadow: 1px 0 0 #00000085,0 -1px 0 #00000085,0 1px 0 #00000085,-1px 0 0 #00000085;"|<big>'''{{{name|Critical Scores}}}'''</big>
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|-
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! colspan="4" class="InfoboxGeneric-Header" style="background-color:{{{boxcolor|#3c8915}}}; color:#ffffff; border-radius: 5px; border-bottom: 3.5px solid rgba(0, 0, 0, 0.43);" |<center>'''Aggregated Scores'''</center>
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|-
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|width="44%"|'''[[File:Metacritic.png|100px|link=wikipedia:Metacritic]]'''
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| [https://www.metacritic.com/game/drawn-to-life-the-next-chapter/critic-reviews/?platform=wii 58/100]
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|-
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! colspan="4" class="InfoboxGeneric-Header" style="background-color:{{{boxcolor|#3c8915}}}; color:#ffffff; border-radius: 5px; border-bottom: 3.5px solid rgba(0, 0, 0, 0.43);" |<center>'''Review Scores'''</center>
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|-
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|width="44%"|'''[[File:EdgeMagazine.png|100px|link=wikipedia:Edge (magazine)]]'''
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| 5/10
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|-
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|width="44%"|'''[[File:Eurogamer.png|100px|link=wikipedia:Eurogamer]]'''
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| [https://www.eurogamer.net/drawn-to-life-the-next-chapter-review 5/10]
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|-
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|width="44%"|'''[[File:GameInformer.png|100px|link=wikipedia:Game Informer]]'''
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| [https://web.archive.org/web/20091206213124/http://gameinformer.com/games/drawn_to_life_the_next_chapter/b/wii/archive/2009/10/27/review.aspx 5.75/10]
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|-
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|width="44%"|'''[[File:GameSpot.png|100px|link=wikipedia:GameSpot]]'''
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| [https://www.gamespot.com/reviews/drawn-to-life-the-next-chapter-review/1900-6238333/ 6.5/10]
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|-
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|width="44%"|'''[[File:IGN.png|100px|link=wikipedia:IGN]]'''
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| [https://www.ign.com/articles/2009/10/29/drawn-to-life-the-next-chapter-review 6.2/10]
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|-
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|width="44%"|'''[[File:NintendoPower.png|100px|link=wikipedia:Nintendo Power]]'''
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| [https://archive.org/details/Nintendo_Power_Issue_248_December_2009/page/n83/mode/2up 7/10]
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|-
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|width="44%"|'''[[File:VideoGamer.jpg|100px|link=https://www.videogamer.com]]'''
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| 7/10
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|-
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! colspan="4" class="InfoboxGeneric-Line" style="background-color:#DBDBDB;" |
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|-
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|}
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Compared to the [[Drawn to Life: The Next Chapter|DS version]], this version of Drawn to Life: The Next Chapter received mainly mixed reviews from critics. The main criticism stemmed from the questionable optimization of the Wiimote's pointer for [[Draw Mode (Wii)|Draw Mode]], with other notable complaints being aimed at the gameplay and story, which critics considered not as well-developed as previous titles. As for praise, critics sung theirs over to the visual style, variety of Draw Mode tools and gameplay mechanics such as the level-specific gimmicks and [[Action Drawing]]. According to Metacritic, the aggregated score averaged out at a total of 58/100<ref>[https://www.metacritic.com/game/drawn-to-life-the-next-chapter/critic-reviews/?platform=wii Metacritic, Drawn to Life: The Next Chapter (Wii)]</ref>, making it the third lowest-rated game in the series.
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===Sales===
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Sales numbers of the game are rather obscure, but according to THQ's fiscal year report, the game sold over 1 million copies<ref>[https://last10k.com/sec-filings/thqi/0001047469-10-005774.htm THQ Fiscal Annual Report, March 2010]</ref>. However, with the Wii counterpart selling more units than the DS version and the versions not specified, it is speculated that the units of both are combined.
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{{BR|Clear}}
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=={{Icon|Forest}} Beta==
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As with any form of entertainment, and especially with video games, many things were planned to be a part of this game, but were not implemented in the final release. A compilation of unused and removed features from this game can be found [[Unused & Removed Features/Wii|here]].
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== {{IconSVG|Trivia}} Trivia ==
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* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
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* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>.
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** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed to be canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>.
 +
* Like the [[Drawn to Life|original installment]], the player gets to draw the world of the [[Raposa]] at the start of the game.
 +
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
 +
* Also like the original installment, there are different tools for each world in-game.
 +
** [[Jangala]] uses a [[Tail]].
 +
** [[Shadow City]] uses [[Claws]].
 +
** [[Icy Wastes]] uses a [[Sword]] and [[Skates]].
 +
** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]].
 +
* Despite no level in the game having more than three challenges, there are slots in the data for each level for four challenges.
 +
* According to [[Jowee]], the game takes place during the summertime. Despite this, according to [[Heather]], she still goes to school over the summer.
 +
* The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]].
 +
* Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]].
 +
* Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Bad Mannequin]], upon which she tries to draw Wilfre.
 +
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 +
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
 +
* Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
 +
** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of this version of the game.
 +
** As part of said competition, a competitive flash game was created, titled "Action Draw Jumper". You can read more about it [https://drawntolife.wiki/en/Action_Draw_Jumper here].
 +
* In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.<ref>https://www.mcvuk.com/business-news/publishing/drawn-to-life-conquers-the-classroom/</ref>
 +
** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
 +
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
 +
* This game released with two of only four pieces of merchandise made throughout the entire [[Drawn to Life series]] - a branded pack of [[Wikipedia:Crayola|Crayola]] sidewalk chalk and an iron-on transfer sticker.
 +
** The chalk was given to reviewers<ref>[https://technogog.com/review/drawn-to-life-the-next-chapter-nintendo-wii/ Technogog Review]</ref>, while the iron-on transfer was released exclusively in Australia.
 +
 
 +
=={{Icon|Painting}} Media==
 +
<center>
 +
<tabber>
 +
|-|Images={{#tag:tabber|
 +
{{!}}-{{!}}Wii Assets=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu.
 +
WiiMenuChannel.png|The Disc Channel preview.
 +
WiiMenuSafetyNotice1.png|A Wii safety notice message.
 +
WiiMenuSafetyNotice2.png|Ditto.
 +
</gallery>
 +
{{!}}-{{!}}Opening Logos=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
TNCWiiCopyright.png|The copyright information.
 +
TNCWiiTHQ.png|The THQ Logo.
 +
TNCWiiPlanetMoon.png|The Planet Moon Studios logo.
 +
TNCWiiScaleform.png|The Scaleform logo.
 +
</gallery>
 +
{{!}}-{{!}}In-Game=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
WiiTitleScreen.png|The title screen for the game.
 +
WiiLoading.gif|The game's loading screen. ''Click to view''
 +
RaposaVillageWii.png|The establishing shot for Rapoville in the game.
 +
JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]].
 +
</gallery>
 +
{{!}}-{{!}}Models=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika
 +
Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies
 +
Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies
 +
Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki
 +
</gallery>
 +
{{!}}-{{!}}Other=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
TNCWiiPLAYTHQ.png|The game's webpage on PlayTHQ's website.
 +
PMSTNC.png|The game's webpage on Planet Moon's website.
 +
DTL TNC NP.png|''Drawn to Life: The Next Chapter's'' preview page in the October 2009 edition of the ''Nintendo Power'' magazine.
 +
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 +
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
 +
TNCChalk.jpg|An official ''Drawn to Life'' branded pack of Crayola chalk.
 +
</gallery>
 +
}}
 +
|-|Australian Release=
 +
{{#tag:tabber|
 +
{{!}}-{{!}}Website=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
TNCAUSCOMP.png|A promotion for a TNC-themed contest on the Australian website.
 +
TNCAUSCOMPWINNER.png|The winning result of said contest.
 +
</gallery>
 +
{{!}}-{{!}}Merchandise=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game.
 +
DTLWiiDrewIronOn.png|The iron-on transfer sticker.
 +
IronOnInstructions.png|The iron-on instructions.
 +
</gallery>
 +
}}
 +
|-|UK Release=
 +
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize.
 +
TNCBillboardWinners.jpg|The winners of all ten regions represented.
 +
</gallery>
 +
|-|Instruction Manual=
 +
<center>'''Note: This uses captures of the Australian version. The manual may differ between regions.'''</center>
 +
<center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
Wii1MAN.jpg|Front and [[Wikipedia:World of Zoo|World of Zoo]]-donned back cover
 +
Wii2MAN.jpg|Nintendo-related info and Wiimote-related Info
 +
Wii3MAN.jpg|Wiimote Synchroniztion Info & Nunchuck Info
 +
Wii4MAN.jpg|Page 4 & Contents Page
 +
Wii5MAN.jpg|Page 6 & 7
 +
Wii6MAN.jpg|Page 8 & 9
 +
Wii7MAN.jpg|Page 10 & 11
 +
Wii8MAN.jpg|Limited Warranty notice & THQ Customer Service numbers
 +
</gallery></center>
 +
|-|Videos=
 +
<center><youtube>U6EX3iSsD7k</youtube><br>A 48 sec Trailer for Drawn to Life: The Next Chapter (Wii)</center>
 +
<center><youtube>fDnxtF5lbKY</youtube><br>A minute long trailer for Drawn to Life: The Next Chapter (Wii)</center>
 +
<center><youtube>ukt5lnGDi7k</youtube><br>A French Advertisement for Drawn to Life: The Next Chapter (Wii)</center>
 +
<center><youtube>xCHhjmrlWQg</youtube><br>A French Advertisement for Drawn to Life: The Next Chapter (Wii)</center>
 +
</tabber>
 +
</center>
 +
 
 +
=={{Icon|Note}} References==
 +
<references/>
 +
__NOTOC__
 +
[[Category:Drawn to Life: The Next Chapter (Wii)]]
 +
[[Category:Games]]

Latest revision as of 21:00, 23 December 2025

This Article Contains Non-Canon Content!

This page contains content that is not a part of the official canon.

Any information deemed "Non-Canon" on this page should be removed or moved to a more suitable location (such as Talk Pages, Wiki Forums, User Pages, or Fanon Pages) unless it is in reference to Drawn to Life: The Next Chapter (Wii) or
Drawn to Life: SpongeBob SquarePants Edition. Non-canon media includes; theories, fan art, speculation, or games published by developers other than 5th Cell or Digital Continue.
This Article Contains Spoilers!

This article may contain major plot spoilers that threaten to ruin elements of the story!

If you haven't completed Drawn to Life: The Next Chapter (Wii) it is highly recommended that you tread with caution while reading this article!

Drawn to Life: The Next Chapter (Wii)

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Information
Developer(s) PMS.png
Publisher(s) THQ logo 2000.png
Release Date(s) 🇦🇺 AUS: Oct. 08, 2009
🇪🇺 EU: Oct. 16, 2009
🇺🇸 NA: Oct. 27, 2009
Platform(s) Nintendo Wii Logo.png
Genre(s) Adventure/Platform
Rating(s)

ESRBE.png

PEGI3.png

USK0.png

ACBG.png

Navigation
Last Game
Drawn to Life Link
Next Game
None (Non-Canon)


Not to be confused with Drawn to Life: The Next Chapter for the DS.


Your Hero. New Adventures.

–Drawn to Life: The Next Chapter Box Art


Drawn to Life: The Next Chapter is the non-canon sequel to Drawn to Life, developed by Planet Moon Studios, and published by THQ. There is a canon version of the game developed by 5th Cell for the DS, known as Drawn to Life: The Next Chapter.

AButton.pngGameplay[edit]

Like the previous Drawn to Life, Drawn to Life: The Next Chapter is a platformer in which the player draws their own Hero to play as. New to the game is Action Drawing mode, which allows the player to draw directly into the game.


Book Icon.png Story[edit]

The game is set after the original Drawn to Life, and Mari is now the mayor of Rapoville. She also has an assistant named Circi. The creations of the village are being stolen, so The Creator sends The Hero to help the village once again. Jowee suggests that Zsasha has stolen the items and ran off into Jangala. Mari sends The Hero and Jowee to Jangala to find Zsasha, but they find out that Zsasha has been held captive by the Monkey King. Mari then realizes that Zsasha didn't steal the items, and fears that Wilfre has returned. She sends The Hero and Jowee to Shadow City to check for signs of Wilfre's presence. They find the ink factory making Shadow Creatures again, and they also find Wilfre's Journal which holds a plan to destroy The Creator. To do that, he needs the four Artifacts of Power: Branches from the Tree of Ages, a Pen and Pencil, the Eternal Furnace and the Crystal Mask. They already have a pen and pencil from Wilfre's journal, and the mask was given to them by the Monkey King. Mari then sends The Hero and Jowee to the Icy Wastes to retrieve the Eternal Furnace. After they find it Galileo tells them that the Tree of Ages is in trouble. The Hero goes to save it and obtain the branches. When all the items are together, Circi then reveals that she is in love with Wilfre. She uses the artifacts to try and bring Wilfre back from the dead and attempts to draw him, but forgets what he looks like. She accidentally creates the Giant Scribble Monster that attacks her and the village. The Hero must defeat it, and then the Raposa celebrate with a feast.


List of Gates[edit]

Jangala[edit]

Jangala is the first gate in the game. It has a forest theme and is split into 6 levels. This gate has no boss, and the Artifact of Power found in this gate is the Crystal Mask.

Shadow City[edit]

Shadow City is the second gate in the game. It has a shadow theme and is split into 6 levels. The boss of this gate is the Boss, and the Artifact of Power found in this gate is the Pen and Pencil.

Icy Wastes[edit]

Icy Wastes is the third gate in the game. It has a icy theme and is split into 6 levels. This gate has no boss, and the Artifact of Power found in this gate is the Eternal Furnace.

Eastern Winds[edit]

Eastern Winds is the fourth and final gate in the game. It has a sky theme and is split into 6 levels. This gate has no boss, and the Artifact of Power found in this gate is the Branches from the Tree of Ages.

Rapoville[edit]

Although not technically a separate gate, the final level of the game happens here. The boss of this "gate" is the Giant Scribble Monster, and no Artifact of Power is found here.

Gears.png Features[edit]

Action Drawing[edit]

Action Drawing can be done during gameplay within certain areas defined by dashed lines, using the Wiimote as a pointer to draw.

  • BlueBrush.pngBasic Ink (Blue): Introduced in 1-1, Jangala Floor. Creates a static platform or ramp for the Hero to stand on. The Hero can't jump through Basic Ink platforms, unless the player draws the platform without releasing the B button, then jumps above it and immediately releases B, making the platform solid.
  • RedBrush.pngPhysics Ink (Red): Introduced in 1-2, Jangala Climb. In-game explanation: "Action Drawings done in Physics Ink will immediately fall with gravity. They will also be affected by the world, enemies, and more!"
  • GreenBrush.pngBouncy Ink (Green): Introduced in 2-1, Shadow City Outer Walls. In-game explanation: "Action Drawings done in Bouncy Ink will bounce you away from the drawing when you come in contact with it."

Cheat Codes[edit]

  • To get 100 free Rapo-Coins:
    • Pause during play
    • Hold the Wii remote upside down
    • Enter A, B, C, Up (on D-pad)


GalileoMinimapIcon.png Reception[edit]

Critical Reviews[edit]

Critical Scores
Aggregated Scores
Metacritic.png 58/100
Review Scores
EdgeMagazine.png 5/10
Eurogamer.png 5/10
GameInformer.png 5.75/10
GameSpot.png 6.5/10
IGN.png 6.2/10
NintendoPower.png 7/10
VideoGamer.jpg 7/10

Compared to the DS version, this version of Drawn to Life: The Next Chapter received mainly mixed reviews from critics. The main criticism stemmed from the questionable optimization of the Wiimote's pointer for Draw Mode, with other notable complaints being aimed at the gameplay and story, which critics considered not as well-developed as previous titles. As for praise, critics sung theirs over to the visual style, variety of Draw Mode tools and gameplay mechanics such as the level-specific gimmicks and Action Drawing. According to Metacritic, the aggregated score averaged out at a total of 58/100[1], making it the third lowest-rated game in the series.

Sales[edit]

Sales numbers of the game are rather obscure, but according to THQ's fiscal year report, the game sold over 1 million copies[2]. However, with the Wii counterpart selling more units than the DS version and the versions not specified, it is speculated that the units of both are combined.




Rift forest08.png Beta[edit]

As with any form of entertainment, and especially with video games, many things were planned to be a part of this game, but were not implemented in the final release. A compilation of unused and removed features from this game can be found here.

Trivia[edit]

  • The game was originally announced on May 26th, 2009 in tandem with its DS counterpart.
  • Drawn to Life: The Next Chapter (Wii) was confirmed not to be canon by Digital Continue[3].
    • This makes it the only game in the series to have its canonicity changed, as it was originally confirmed to be canon by Matthew Pellicane[4].
  • Like the original installment, the player gets to draw the world of the Raposa at the start of the game.
    • Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
  • Also like the original installment, there are different tools for each world in-game.
  • Despite no level in the game having more than three challenges, there are slots in the data for each level for four challenges.
  • According to Jowee, the game takes place during the summertime. Despite this, according to Heather, she still goes to school over the summer.
  • The Instruction Manuals for this game and its DS counterpart are both stylized to look like the Book of Life.
  • Instead of only featuring Shadow, Ink and Scribble are also used by Circi to accomplish her goals. The ink is primarily manifested in Shadow City as the main plot device of the gate, and scribble is manifested exclusively in the Giant Scribble Monster.
  • Although Jowee states that Wilfre's plan was to burn the Branches from the Tree of Ages in the Eternal Furnace to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other Artifacts of Power to create the Bad Mannequin, upon which she tries to draw Wilfre.
    • It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
  • According to Character Artist Eric Maki and Additional Artist Thomas Denmark, the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
  • Much like the original game, the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
    • The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of this version of the game.
    • As part of said competition, a competitive flash game was created, titled "Action Draw Jumper". You can read more about it here.
  • In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.[5]
    • A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
  • According to Scott Rogers, the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote[6].
  • This game released with two of only four pieces of merchandise made throughout the entire Drawn to Life series - a branded pack of Crayola sidewalk chalk and an iron-on transfer sticker.
    • The chalk was given to reviewers[7], while the iron-on transfer was released exclusively in Australia.

PaintingIcon.png Media[edit]

Note: This uses captures of the Australian version. The manual may differ between regions.


A 48 sec Trailer for Drawn to Life: The Next Chapter (Wii)

A minute long trailer for Drawn to Life: The Next Chapter (Wii)

A French Advertisement for Drawn to Life: The Next Chapter (Wii)

A French Advertisement for Drawn to Life: The Next Chapter (Wii)

NoteIcon.png References[edit]