Claws

From Drawn to Life Wiki
This Article Contains Non-Canon Content!

This page contains content that is not a part of the official canon.

Any information deemed "Non-Canon" on this page should be removed or moved to a more suitable location (such as Talk Pages, Wiki Forums, User Pages, or Fanon Pages) unless it is in reference to Drawn to Life: The Next Chapter (Wii) or
Drawn to Life: SpongeBob SquarePants Edition. Non-canon media includes; theories, fan art, speculation, or games published by developers other than 5th Cell or Digital Continue.
Claws

O O.png

SnipSnipSnipSnipSnipSnipSnipSnipSnip.png

FunnySansUndertaleHaha.png

Draw7x7.png

Information
Name Claws
Use Allows the Hero to climb up walls in Shadow City
Creation Type Player Object
Has Preset Yes, 3
Template Needed No
Created In/After In Shadow City Outer Walls
Game(s) Drawn to Life: The Next Chapter (Wii) Link


Draw yourself some Claws to climb the walls of Shadow City.

–Drawing Prompt


The Claws are a creation in Drawn to Life: The Next Chapter (Wii). They are created during first level of Shadow City, Shadow City Outer Walls. It is a required creation that allows the Hero to progress through Shadow City.

TowerIcon.png Appearance[edit]

Due to the Claws being a creation object, the appearance is overall dependent on the player.

Furry Claws[edit]

The Furry Claws take the appearance of a thick, fuzzy hand covered in purple fur. It has five sharp claws, one at the end of each finger.

Lobster Claws[edit]

The Lobster Claws take the appearance of yellow lobster claws with black tips at the ends.

Skeleton Claws[edit]

The Skeleton Claws take the appearance of a three-fingered hand made of bones.

AButton.png Levels[edit]

ShadowCityOuterWallsIcon.png
Shadow City Outer Walls
ShadowCityIcon.png
Shadow City
ShadowLabyrinthIcon.png
Shadow Labyrinth
ShadowPalaceGatesIcon.png
Shadow Palace Gates
ShadowPalaceIcon.png
Shadow Palace
Wilfre'sLairIcon.png
Wilfre's Lair

Trivia[edit]

PaintingIcon.png Media[edit]

NoteIcon.png References[edit]

  1. "The inspiration for this comes from the Xbox 360 game Crackdown, and more specifically the jump mechanic that sets it apart from other third person action games." -10/16/2008 Game Design Document