Wishing Well

From Drawn to Life Wiki
Wishing Well

SnowWell.png

SnowMeltingWell.png

DayWell.png

RainWell.png

NightWell.png

MidnightWell.png

Characteristics
Type Magic (Presumed)
Use Gives the Hero extra Rapo-Coins, Lives and other rewards
Acts as a transport to the Developer's Grove
Location Village
Information
Creation No
Owner None
Residents None
Games Drawn to Life Link
TR Logo.png


If I had 10,000 Rapo coins, I would just throw them all in the well!
...Maybe something fun would happen!

Mari


The Wishing Well is an object in Drawn to Life and Drawn to Life: Two Realms found in the southern-most section of the village. The Wishing Well appears to have magical properties and will often give back up to five times the amount of money tossed in, along with extra Lives, color palettes, stamps, songs, and abilities. Along with using the well to obtain extra coins and other rewards, the Hero can use it to gain access to the Developer's Grove if they deposit the full amount of 10,000 Rapo-Coins. In Drawn to Life: Two Realms, the well is merely a set piece and serves no purpose in the story or in gameplay.

TowerIcon.png Appearance[edit]

Unlike traditional wishing wells in real life, the Wishing Well in Drawn to Life has no visible water. Instead, it consists of a square half-wall with steps leading up to it on one side. A rotated rectangular monument with a green plant growing on the top rests in the center of the Well.

In Drawn to Life: Two Realms, the Wishing Well takes a more traditional appearance, with a circular, stone exterior and a wooden cover. There is also a Wishing Well in Belleview that has a similar stone base, but has no cover. The Belleview Well is boarded up and has plants growing out of it.

Book Icon.png Story[edit]

The Wishing Well is only mentioned once in the story of the Drawn to Life Series, when Mari informs the Hero that she and Jowee used to play near the well. This stopped when the Mayor - her father - got mad at the two of them. This event is seen during the sequence that plays during The End. In Drawn to Life: Two Realms, the well is never mentioned, although Miles hides near the well during the events of the story.

Trivia[edit]

  • The Darkness is cleared from the well at the same time as Isaac's Shop.
  • Mari seems to have a lot of fond memories about this object, as she mentions it twice in the game.
    • One of these memories is of Jowee throwing in one Rapo-Coin and recieveing five in return.
  • If the player tosses in the maximum of 10,000 Rapo-Coins they will receive 1,001 coins along with many other rewards.
    • Mari hints about the benefits of throwing 10,000 coins in the Well earlier in the game.
  • The Raposa may view this object as something special that should not be messed with, as the Mayor becomes angry when Mari and Jowee play near it or throw coins in as children.
    • There may be other explanations for this, as he may have thought they would fall in and hurt themselves, or did not want them playing around an old object that they may cause damage to.
  • The wishing wells sprite is referred to as "Maninwell" within Drawn to Life's code.
    • This references the original name for the currency in Drawn to Life - Manin.
  • The Wishing Well was once planned to be in Drawn to Life: The Next Chapter (Wii), but was cut during development.
    • Had it been implemented, it would have acted as the entrance to the cut Great Sea world.
  • It is unknown if the well in Belleview is at all related to the well in Rapoville.

PaintingIcon.png Media[edit]