Music
Music plays a pivotal part in each game in the Drawn to Life Series, helping to bring life to the environments, add themes and moods to impactful scenes, and most notably, create lasting melodies that stick with players. The following is a list of music as it appears in all five Drawn to Life games. To listen to any of the tracks on this page, click on the speaker icon, and then click it again on the "File" page.
Drawn to Life[edit]
Drawn to Life has 22 songs that can be purchased in the Shop, all composed by David J. Franco, with Hayley Chipman providing vocals in The End. In order to purchase music in the game, the player first must find and collect the corresponding Music Token within the playable levels. Once the player has collected the hidden Token, the track may be purchased in the shop and listened to at any time. The original score The End cannot be purchased from the shop.
Level Music[edit]
Snow Gate[edit]
Dark Cave
Costs 250
Retrieved in Snow Caves
Plays in the cave section of Snow Caves
Forest Gate[edit]
Forest 1
Costs 250
Retrieved in Twilite Wood
Plays in most levels of the Forest GateA Rocket!
Costs 250
Retrieved in Moon Grove
Plays in the space section of Moon GroveDeadwood
Not Available to Purchase
Plays during the Deadwood fight
Beach Gate[edit]
Island 1
Costs 250
Retrieved in Surf Beach
Plays in most levels of the Beach GateUnderwater
Costs 250
Retrieved in Kori Jungle
Plays in all underwater sections of the Beach GateAngler King
Not Available to Purchase
Plays during the Angler King fight
City Gate[edit]
City Funk
Costs 250
Retrieved in Rapocity
Plays in most levels within the City Gate
Misc.[edit]
Drawing Theme
Not Available to Purchase
Plays during Draw Mode
Village Themes[edit]
Village Theme
Not Available to Purchase
Plays in Rapoville after restoring the SunHappy Village
Not Available to Purchase
Plays when rescued Raposa meet with MayorSnow Fight
Costs 250
Retrieved in Unknown Level
Plays during the Snow Fight
Character Themes[edit]
Mere Thief
Costs 250
Retrieved in Unknown Level
Plays when Zsasha steals from the villagersWilfre on the Bridge
Costs 250
Not Available to Purchase
Plays when Wilfre blocks the Village EntranceOoh Wilfre!
Costs 250
Retrieved in Unknown Level
Plays during most cutscenes where Wilfre appearsYarrgh!
Costs 250
Retrieved in Unknown Level
Plays when Pirate Beard joins the village
Building Themes[edit]
Empty Creation Hall
Not Available to Purchase
Plays when Mari and Jowee explore Creation Hall for the first time
Menu Themes[edit]
Other[edit]
Opening
Not Available to Purchase
Plays during the Book of Life sequence at the start of the gameNavyJ
Not Available to Purchase
Plays during NavyJ's performance during the Village FestivalThe End
Not Available to Purchase
Plays during the ending sequence when Mari walks through the village
Unused Tracks[edit]
Drawn to Life: SpongeBob SquarePants Edition[edit]
Drawn to Life: SpongeBob SquarePants Edition has a grand total of 69 tracks - including fanfares and bonus/unknown/unused tracks - making it one of the largest soundtracks in the series. Unlike the other DS entries, which were composed by David J. Franco, this music was composed by Altron's lead composer Tomoyoshi Sato. None of these tracks can be purchased from the in-game shop, the Krusty Krab.
Level Music[edit]
Bikini Bottom[edit]
Bikini Bottom Map
Plays in the map screen of Bikini BottomUptown Bikini Bottom
Plays in the Tutorial and Uptown Bikini Bottom stagesLagoon Circus
Plays in the Lagoon Circus stageBlue Sky Flier
Plays in the Blue Sky Flier stageBiBo Industries
Plays in the BiBo Industries stageDoodled Tower
Plays in the Doodled Tower boss stage
The Jungle[edit]
The Jungle Map
Plays in the map screen of The JungleWild Jungle
Plays in the Wild Jungle stageMine Cart Racer
Plays in the Mine Cart Racer stagePerilous Cliffs
Plays in the Perilous Cliffs stageBikinos Bottos
Plays in the Bikinos Bottos stagePyramid
Plays in the Pyramid boss stage
Deep Sea[edit]
Deep Sea Map
Plays in the map screen of Deep SeaCliffs of Doom
Plays in the Cliffs of Doom stageRock Bottom
Plays in the Rock Bottom stageDutchman Deck
Plays in the Dutchman Deck stageBelow Deck
Plays in the Below Deck stageNo Turning Back
Plays in the No Turning Back boss stage
Space[edit]
Space Map
Plays in the map screen of Space and Notebook LandRocket Shootout
Plays in the Rocket Shootout stageMoon Surface
Plays in the Moon Surface stageSpace Station
Plays in the Space Station stageBikini Doodle
Plays in the Bikini Doodle stageLunar Battle
Plays in the Lunar Battle stageDoodle Revenge
Plays in the of Doodle Revenge boss stageStop Doodlebob!
Plays in the Stop Doodlebob! stageStop Doodlebob! (Finale)
Plays in the end of the Stop Doodlebob! stageAsteroid Battle
Plays in the Asteroid Battle boss stage
Notebook Land[edit]
Note World 1
Plays in first section of the Note World stageNote World 2
Plays in second section of the Note World stageNote World 3
Plays in third section of the Note World stageLast Battle
Plays in the Last Battle boss stage
Misc[edit]
Village Themes[edit]
Bikini Bottom Home (Day)
Plays in the Bikini Bottom Home during the daytimeBikini Bottom Home (Night)
Plays in the Bikini Bottom Home during the nighttime
Draw Mode[edit]
Multi-Card Play[edit]
Cutscenes[edit]
Credits
Plays during the Staff Roll
Fanfares[edit]
Final Boss Clear
Plays after clearing the Asteroid Battle boss stage
Bonus Tracks[edit]
Bonus Track 1
This track is played exclusively in the Sound ModeBonus Track 2
This track is played exclusively in the Sound ModeBonus Track 3
This track is played exclusively in the Sound ModeBonus Track 4
This track is played exclusively in the Sound Mode
Unknown Tracks[edit]
Unused Tracks[edit]
Nose Flute
Could have played after the language is selected; slightly altered version of the fanfare used in Atlantis SquarePantis
Drawn To Life: The Next Chapter (Wii)[edit]
In Drawn to Life: The Next Chapter (Wii), not only is there less music to be heard with a total of 29 tracks, but none of it is available to purchase in Isaac's Shop. Unlike other games in the series, all of this music was composed by a team consisting of Justin Mullens, Jared Emerson-Johnson, Dave Levison, Chris Remo, Will Storkson, and Rich Vreeland. If known, the respective artist will be listed by their track. If the track has a listed artist, the written track title is official. Otherwise, the track title is simply conjecture.
Level Music[edit]
Jungle World Theme
Composed by Will Storkson
Plays in all Jangala levelsMonkey King's Theme
Composed by Will Storkson
Plays in the last section of Treetop VillageShadow City
Composed by Chris Remo
Plays in all Shadow City LevelsBoss Theme (Chase)
Composed by Will Storkson
Plays as Shadow rises in the last section of Wilfre's LairBoss Theme (Fight)
Composed by Will Storkson
Plays while fighting Boss in Wilfre's LairIcy Wastes
Composed by Will Storkson
Plays in all Icy Wastes levelsEastern Winds
Composed by Will Storkson
Plays in all Eastern Winds levelsVs. Bad Mannequin
Composed by Rich Vreeland
Plays while fighting the Bad Mannequin in Circi Loves WilfreThe Final Encounter
Composed by Rich Vreeland
Plays while fighting the Giant Scribble Monster in Circi Loves Wilfre
Village and Building Music[edit]
Drawn to the Sun
Composed by Rich Vreeland
Plays in Raposa VillageInside Building
Composed by Jared Emerson-Johnson
Plays inside buildings in Raposa VillageCreation Hall
Composed by Jared Emerson-Johnson
Plays inside Creation HallIsaac's Shop
Composed by Will Storkson
Plays inside Isaac's Shop
Cutscenes[edit]
Sons Will Shine
Composed by Justin Mullens
Plays during the cutscene where you draw the Planet, Sun, and MoonWilfre's Corruption
Composed by Rich Vreeland
Plays during the Drawn to Life recapSacrifice
Composed by Rich Vreeland
Plays while Mari talks about being mayorCinematic 2, Part 1
Composed by Chris Remo
Plays when Wilfre's Journal is readCinematic 2, Part 2
Composed by Chris Remo
Plays as Mari, Jowee, and Circi piece together Wilfre's planCinematic 3, Part 1
Composed by Chris Remo
Plays as Circi defaces the Book of LifeCinematic 3, Part 2
Composed by Chris Remo
Plays as the Giant Scribble Monster comes to life
Other[edit]
Main Theme
Composed by Dave Levison
Plays on the main menuDrawing Theme
Composed by Chris Remo
Plays while the player is in Draw ModeMinigame Menu
Composed by Will Storkson
Plays in the menus of Raposa SportsMinigame Arena
Composed by Will Storkson
Plays during the Raposa Sports minigamesRaposa Village (Misattributed)
Composed by Rich Vreeland
Plays on the level select screensVictory in Raposa
Composed by Rich Vreeland
Plays in Raposa Village after the defeat of the Giant Scribble MonsterVictory in Raposa (Credits)
Composed by Rich Vreeland
Plays during the Credits
Unused Tracks[edit]
Tutorial
Composed by Will Storkson
Would have played during a tutorial sequence
(Found In-Game)Boss Theme (Intro)
Composed by Will Storkson
Would have played before collecting Wilfre's Journal in Wilfre's Lair
(Found In-Game)Cave of Dreams
Composed by Justin Mullens
This track has an unknown purpose
(Released by Developers)Hands in the Sky
Composed by Justin Mullens
This track has an unknown purpose
(Released by Developers)Refracting Lense
Composed by Justin Mullens
This track has an unknown purpose
(Released by Developers)Take it to the Top
Composed by Justin Mullens
This track has an unknown purpose
(Released by Developers)
Drawn To Life: The Next Chapter[edit]
In Drawn to Life: The Next Chapter, 32 tracks are available for purchase in Isaac's Shop on Turtle Rock, including the opening scene of the game. Unlike in the first game, the player isn't required to find and collect tokens in order to unlock them, with the exception of the final three songs, which require all BakiBeard Coins to be collected from every level. Also unlike the first game, these songs do not have names shown in the shop and are merely titled "Track #". Due to this, all names listed in this section are merely conjecture, with the exception of the vocal tracks. All songs were composed by David J. Franco, with vocal help from Hayley Chipman and Melissa Clarke in Light of My Life and Real Life respectively.
Level Music[edit]
Watersong[edit]
Surfing
Not Available to Purchase
Plays during the surfing segment in Faraway BeachWater City (Track 5)
Costs 150
Plays during some Watersong levelsPirate Problems (Track 8)
Costs 76
Plays during Ghastly GhostshipWapo Song (Track 10)
Costs 777
Plays in the first half of BakiBeard's Ship
Lavasteam[edit]
Lavasteam Pre-Boss (Track 18)
Costs 480
Plays before and during the Giant Robosa fightLavasteam 3
Not Available to Purchase
Plays during some Lavasteam levels
Galactic Jungle[edit]
Lunar Rise (Track ?)
Costs 480
Plays in Lunar Rise and Forgotten LibraryStarlight Starfight (Track 19)
Costs 800
Plays in Starlight Starfight and Stellar ShowdownTechno Jungle (Track 21)
Costs 240
Plays in most Galactic Jungle levels
Village Themes[edit]
Raposa Village
Not Available to Purchase
Plays in Raposa Village at the beginning of the gameTurtle Rock (Track ?)
Purchase Status Unknown
Plays on the Turtle Rock overworldWatersong (Track 4)
Costs 42
Plays on the Watersong overworldLavasteam (Track ?)
Purchase Status Unknown
Plays on the Lavasteam overworldGalactic Jungle (Track 20)
Costs 480
Plays on the Galactic Jungle overworldWilfre's Wasteland (Track 23)
Costs 480
Plays on the Wilfre's Wasteland overworld
Character Themes[edit]
Building and Menu Themes[edit]
Jowee's House (Track ?)
Purchase Status Unknown
Plays inside Jowee's House at the beginning of the gameMap Room
Not Available to Purchase
Plays inside the Map RoomIsaac's Shop
Not Available to Purchase
Plays inside Isaac's ShopWatersong Festival (Track ?)
Purchase Status Unknown
Plays during the Watersong Festival
Other[edit]
Trouble! (Track 1)
Costs 42
Plays in the beginning of the game when Wilfre attacks
Unused Tracks[edit]