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| | Early sprites for [[Heather]] and [[Wilfre]] show their designs were different from the final game. Heather had two unused variants, which appear to be much younger than her final design, while Wilfre's design is mostly the same, albeit with an added tuft of hair. These were later changed after checking Heather's real age, and to hide Wilfre's identity<ref>[[File:HeatherWilfreTRSpriteLore.png|50px]]</ref>. | | Early sprites for [[Heather]] and [[Wilfre]] show their designs were different from the final game. Heather had two unused variants, which appear to be much younger than her final design, while Wilfre's design is mostly the same, albeit with an added tuft of hair. These were later changed after checking Heather's real age, and to hide Wilfre's identity<ref>[[File:HeatherWilfreTRSpriteLore.png|50px]]</ref>. |
| | | | |
| − | {{BR|Clear}}
| |
| | ===Samuel=== | | ===Samuel=== |
| | {{UnusedImage|image=[[File:SamuelTR.png|100px]]}} | | {{UnusedImage|image=[[File:SamuelTR.png|100px]]}} |
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| | [[Samuel]] was originally planned to appear in [[Drawn to Life: Two Realms]], but was cut for unknown reasons. As a result, he is the only named, non-[[Generic Raposa Characters|generic Raposa]] from previous games to be entirely absent from the game, as well as the only named [[Raposa]] to be absent without an explaination as to where he was during the events of the game. | | [[Samuel]] was originally planned to appear in [[Drawn to Life: Two Realms]], but was cut for unknown reasons. As a result, he is the only named, non-[[Generic Raposa Characters|generic Raposa]] from previous games to be entirely absent from the game, as well as the only named [[Raposa]] to be absent without an explaination as to where he was during the events of the game. |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ==Enemies== | + | ==Enemy NPC Sprites== |
| | + | ===Emotive Sprites=== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Acorn Baki=[[File:Acorn_Baki_angry.gif|center]] |
| | + | |-|Ameba=[[File:Ameba_angry.gif|center]] |
| | + | |-|Cactus Baki=[[File:Cactus_Baki_angry.gif|center]] |
| | + | |-|Carrier Robot=[[File:CarrierRobot_angry.gif|center]] |
| | + | |-|Cumulus=[[File:CarrierRobot_angry.gif|center]] |
| | + | |-|Dandyshroom=[[File:Dandyshroom_angry.gif|center]] |
| | + | |-|E'Squire=[[File:Esquire_(Angry).gif|center]] |
| | + | |-|Fire Baki=[[File:Fire_Baki_angry.gif|center]] |
| | + | |-|Green Baki=[[File:Baki_angry.gif|center]] |
| | + | |-|Hermit Crab={{#tag:tabber| |
| | + | {{!}}-{{!}}Angry=[[File:HermitCrabTR (Angry).gif|center]] |
| | + | {{!}}-{{!}}Happy=[[File:HermitCrabTR (Happy).gif|center]] |
| | + | }} |
| | + | |-|Kuragekko=[[File:Kuragekko angry.gif|center]] |
| | + | |-|Megamini=[[File:Megamini angry.gif|center]] |
| | + | |-|Molemite=[[File:MolemiteTR_(Angry).gif|center]] |
| | + | |-|Moon Baki=[[File:MoonBakiAngryTR.gif|center]] |
| | + | |-|Octoshot=[[File:Octoshot_angry.gif|center]] |
| | + | |-|Rocky Baki=[[File:Rocky Baki (Angry).gif|center]] |
| | + | |-|S.P.U.D Baki=[[File:SPUDRecruit_angry.gif|center]] |
| | + | |-|Seedlee=[[File:Seedlee_angry.gif|center]] |
| | + | |-|Shork=[[File:Shork_angry.gif|center]] |
| | + | |-|Squwacky=[[File:Squwacky_angry.gif|center]] |
| | + | |-|Stumps=[[File:Stumps_angry.gif|center]] |
| | + | |-|Taz=[[File:Taz_angry.gif|center]] |
| | + | |-|Wind Doot=[[File:Doot_(Angry).gif|center]] |
| | + | </tabber>}} |
| | + | |
| | + | Hidden in the game files is at least one unused emotive sprite for every enemy in [[Drawn to Life: Two Realms]] that appears in the overworld map for [[Rapoville]] at night. These sprites are named "ENEMYNAME_angry" internally, outside of [[Hermit Crab]]'s second emotive sprite, titled "HermitCrab_happy" internally. Some of these sprites were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from [[Drawn to Life: The Next Chapter]]. |
| | + | |
| | + | All five enemy NPCs added via the Creative Pack - [[Cumulus]], [[Dandyshroom]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite bring unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the [[Category:Enemies in Drawn to Life: Two Realms|Toys]] themselves could have used the same enemy sprite style as the overworld previous games, with the emotive sprites acting as hurt sprites. Both of these are merely speculation, however. |
| | + | |
| | + | {{BR|Clear}} |
| | + | |
| | + | ==Toys== |
| | ===Teeter=== | | ===Teeter=== |
| | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|Toy=[[File:TeeterToy.png|150px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|Toy=[[File:TeeterToy.png|150px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}} |
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| | | | |
| | Chern Fai shared this image of [[Tony]] and [[Anita]] outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image. | | Chern Fai shared this image of [[Tony]] and [[Anita]] outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image. |
| | + | {{BR|Clear}} |
| | + | |
| | + | ===Unused Interiors=== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Belleview Barn=[[File:Hum_farmbarn2.png|center|200px]] |
| | + | |-|Ole' Man Zachary's House=[[File:Hum_farmhome2.png|center|200px]] |
| | + | |-|Farmer Brown's Farm=[[File:rapofarm.png|center|200px]] |
| | + | |-|Benedict's Diner=[[File:diner_base.png|center|200px]] |
| | + | </tabber>}} |
| | + | |
| | + | Some unused building interiors can be found in the game files, with their respective filenames (Hum_farmbarn2, Hum_farmhome2, rapofarm & diner_base) suggesting which buildings these were intended for. Only six buildings are visited in-game, however the existence of these rooms may suggest that more buildings were planned to be visited from the inside. The number present in the filenames of both Hum_farmbarn2 & Hum_farmhome2 may suggest other versions were created, but this is merely speculation. Hum_farmhome2 also has a sprite of [[Jowee]] present, likely as a placeholder. |
| | + | |
| | + | It is unknown what purpose these locations could have had in the game or why these interiors were scrapped. |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | | | |
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| | ==References== | | ==References== |
| | <references/> | | <references/> |
| | + | [https://tcrf.net/Drawn_to_Life:_Two_Realms The Cutting Room Floor] |
| | [[Category:Drawn to Life: Two Realms]] | | [[Category:Drawn to Life: Two Realms]] |
| | [[Category:Unused]] | | [[Category:Unused]] |
| | [[Category:Content]] | | [[Category:Content]] |
| | [[Category:Poorly Formatted Articles]] | | [[Category:Poorly Formatted Articles]] |