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| | When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: | | When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: |
| | + | [[File:May2006Tikk.png|center]] |
| | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> |
| | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: |
| | + | [[File:May2006Mayor.png|center]] |
| | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> |
| | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states: | | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states: |
| | + | [[File:May2006Tokk.png|center]] |
| | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> |
| | North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: | | North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: |
| | + | [[File:May2006Cecil.png|center]] |
| | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> |
| | It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. | | It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. |
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| | + | [[File:DEMODRAWMODE.png|left|150px]][[File:DEMOWORLD.png|right|150px]] |
| | If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. | | If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. |
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| | + | [[File:DEMOREDSCREEN.png|center]] |
| | Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. | | Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. |
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| | ====Drawn To Life - June 12, 2006==== | | ====Drawn To Life - June 12, 2006==== |
| − | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens like before. When pressing start, you are instead taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]]. | + | [[File:June2006DrawMode.png|left|150px]] |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Rayman=[[File:RAYMANDTL.PNG|70px]] |
| | + | |-|Sam Fisher=[[File:SPLINTERCELLDTL.png|70px]] |
| | + | |-|Soccer Player Beta=[[File:HeroP12006Ver.png|70px]] |
| | + | |-|Snowboarder=[[File:Snowboarder.PNG|70px]] |
| | + | |-|Lady=[[File:Lady.PNG|70px]] |
| | + | </tabber>}} |
| | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens much like the previous demo. When pressing start, you are taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including a beta version of the [[Hero#Media_Presets|Soccer Player]] template and four templates cut from the final game altogether - a snowboarder, a fancy lady and two [[Wikipedia:Ubisoft|Ubisoft]] characters, [[Wikipedia:Rayman|Rayman]] and ''Splinter Cell's'' [[Wikipedia:Sam Fisher (Splinter Cell)|Sam Fisher]]. |
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| − | After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance. | + | [[File:June2006World.png|left|150px]][[File:HeroDanceDemo.png|right|150px]] |
| | + | <br>After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance. |
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| | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. |
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| | ====MS5Release - November 6, 2006==== | | ====MS5Release - November 6, 2006==== |
| | From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: | | From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: |
| − |
| + | [[File:Nov2006Menu.png|right|150px]] |
| | * '''New''' - Starts the game | | * '''New''' - Starts the game |
| | * '''Continue''' - Starts the game from your previous save | | * '''Continue''' - Starts the game from your previous save |
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| | =====Edit===== | | =====Edit===== |
| − | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]]. This does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. | + | [[File:Nov2006Edit.png|left|150px]][[File:Nov2006Canvas.png|right|150px]] |
| − |
| + | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. |
| | + | |
| | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]]. | | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]]. |
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| | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. | | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. |
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| | + | [[File:TestingArea.png|center]] |
| | In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. | | In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. |
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| | Continue functions as one would assume it would, and as such, is being lumped in with New. | | Continue functions as one would assume it would, and as such, is being lumped in with New. |
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| − | The game begins the same way as the final release - with [[Mari]], called Madison here, asking the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], [[File:ComingSoon.png|center]] | + | The demo follows the game's story closely; [[Mari]], who is named Madison in this demo, asks the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], who goes with her to her [[Mayor|Dad]] as he tries to convince [[Isaac]] - named Wilhem in the demo - and [[Mya]] to stay in the village. |
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| | + | [[File:Nov2006Choice.png|center]] |
| | + | [[Mari|Madison]] approaches the Mayor and tries to tell him about the [[Creator]] as she does in the final game, only this time the player is given the choice to convince [[Isaac|Wilhem]] and Mya to stay or let them leave. They leave regardless of the choice made, and the scene plays out as normal, with the Mayor not believing Madison, leading to her and Jowee heading to the Creation Hall. |
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| | + | [[File:Nov2006Cindi.png|left]][[File:Nov2006Heather.png|right]] |
| | + | One aspect of the demo's plot that differs from the final game relates to [[Cindi]]. In the game, she is found upon the [[Hero]]'s creation and sneaks off into the [[Snow Gate]] to find her parents. Here, she is found as Madison and Jowee reach the Hall, and the [[Mayor]] is saved instead. From here she remains close to the two throughout the demo, witnessing the [[Hero]]'s creation and [[Wilfre]] (using [[Heather]]'s sprites) on the bridge. She even finds the [[Snowshooter]] template to give to the Hero, albeit not without trying to color it in first. |
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| | + | [[File:Nov2006End.png|center]] |
| | + | Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game. |
| | + | [[File:Nov2006House.png|center]] |
| | + | [[File:ComingSoon.png|center]] |
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| | ====MS6120406 - December 12, 2006==== | | ====MS6120406 - December 12, 2006==== |